HOF V3 - "From Here to Eternity"

And in defense of Muz....knowing unit locations exploring the biq is a fairly common practice. Plus once you've played HOF several times you know where all the units are located and like chess...you know how to maximize your initial moves! So Muz did what I would do.

That is why I made the post suggesting to Eric that the next revision allow for a more liberal allowance of units in the November moves...while still freezing others. Remember...the Japanese did not have clear intel on the location of the Pacific Fleet. Certainly they did not nor could know the location of Allied ships at sea especially Subs. Now they did know where the home ports were so that drove their initial moves!

Certainly restricting the British from not having their fighters airborne over the home isles and North Africa in November is unrealistic. But this is the first time I have ever played the CW in HOF. So I never thought about suggesting a change!

My worries are what I consider the profound out of proportion impact that Nature will have in this revision....I have a very bad feeling that all countries are going to lose many units out of proportion given all the nature cities in place at the beginning of the game and the number of pre-built units available from the git go. In particular is the unlimited duration of impact that especially the sea based nature units have. It is rare in reality that any hurricane, gale, or typhoon lasts more than a month. And nature is...after all a random and unpredictable force dependent on "nature" ie..jet stream etc. In our game...Nature is "Directed" and non random. It will "Target" units...whereas in reality...units at sea even in the 1940s had some warning of storms and as such could move to avoid if they chose too.

ANyhow....I am okay to see how this plays out in this revision. Cheers!

Sully
 
Nonetheless, nature represents a cataclysm that actually effects military. So if a hurricane missed anything important to the war, that hurricane would not even exist in the scenario. And an individual hurricane unit could represent several hurricanes, all spawning and dying down when they aren't attacking units.

And once you Allies have been beaten down, I think I might try my luck against a sandstorm city... if that isn't against the rules.
 
I think I might try my luck against a sandstorm city... if that isn't against the rules.


I thought this was forbiden, but i don't see it in the rule, so, maybe it's allowed :confused:?


But if it's allowed, maybe we can try to fight against nature, an opponent that would be up to us :lol:
 
okay :beer: you're all right :goodjob:

I've played US, and it's clear that they are powerfull.

But, i 'll do all my best to defend my territory, and to conquer China...

Japan doesn't seems to be easy to play, but i think that there are ways to repulse US forces :sheep:

And every unit (like this damned moving sub and inteceptor figher) saved for me, or destroyed for you will delay the inescapable victory of allies.

A good plan for the first turns, will help too...
and finaly, maybe a good strategy and strong allies will permite us to win :spear:

Good luck. :salute:

Once the American war machine gets going, you'll need it! ;)
 
I thought this was forbiden, but i don't see it in the rule, so, maybe it's allowed :confused:?


But if it's allowed, maybe we can try to fight against nature, an opponent that would be up to us :lol:

Nature defense units are defense 30. And I imagine they have some anti-air capacities too. So it would essentially would be fishing for a miracle.
 
Tobruk:
FA bombards 4th Indian (3/4), Afrika Korps kills it (8/12).

Russia:
4 MB bombard targets near Gorki: one intercepted, one fails, one destroys road, one destroys railway.

HA bombards 9th Army/II 2E of Karkov (2/3).

Battle of Rostov:
FA destroys walls. MB fails, Stuka hits 44th Army (3/4), 1.Infantrie Armee kills 44th Army (11/13).
14th Panzer Korp (8/8) vs 138/157 Divs (3/3): wins (6/8)
55th Inf Korp (6/6) vs 302/417 Divs (2/2): wins (6/7)
1st Panzer Grenadiers (5/5) vs Rostov Guns (2/2): wins (3/5)
5th SS Panzer Div (5/5) vs Flak (2/2): wins (4/5) and captures Rostov!

FA bombards Fortress div N of Sevastopol (1/3).

Around Moscow:
FA bombards 58/100 (1/2). 9. Armee kills it (12/15) and pillages.
9.Armee kills 22nd Army/III (3/3) goes to (10/15) and pillages railway.

HA bombards 133/271 (3/4).
3. Panzer Gruppe (13/13) kills 22nd Rifle Army (4/4) NW of Moscow and promotes (9/14).
1st Panther Div (6/6) vs VDV (5/5) looses (1/5).
293 Inf Div (5/5) kills VDV (5/5).
7. Inf Korps (7/7) vs 246/290 (2/2) wins (5/7).

Warsaw:
22. Panzer Div kills Partisan 2 NE of Warsaw, promoting to (6/6). (Don't get too close to these Border Guards... :D)

GPS to Hasdrubal
 
Russia is forced to dug in the face of larger german forces and strategic good defensive positions not allowing much room to counter-attack.

Action near Moscow:
Field Arts damage nearby units, making an Inf. Div redlined.
Soviet Rifle Army (7/12) kills Inf Div.(0/6)
North Tank Legion (7/13) kills -Inf.Corp.(0/7)
North Tank Legion (7/13) kills another Inf.Corp.(0/7)
Center Tank Legion (9/10) kills Inf.Div(0/5)

Medium Bombers damage roads behind german & minor axis lines.
Soviet Dive Bombers attack german stack outside Moscow and damage some armies.
Heavy Arts + Field Arts continue to damage refered above armies.

In Baltic sea, BB Gangut loses to BB tirpitz, redlining it.
CA Kirov(2/4) sinks CA Hipper.
Lost one dive bomber to interceptor.

Near Sevastopol (Far East)
Field Arts+Dive bomber redline Japanese fortress division
3rd Tank Legion kills it.

GPS -> Elephatium

Note There is a trouble with the password of the Minor Allies, i think Eric_A will have to use his administrator password for Elephantium to play is turn.
 
:cry:

Got any pointers?

attachment.php


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I was able to start a HOF game with the SP_Allies biq without any problems.

I have the mod installed in C:\Program Files\Firaxis Games\Civilization III Complete\Conquests\Scenarios - HOF_V3.03_MP.biq is there, and so is the folder HOF-V3 (it has two subfolders: Art and Text).
 
We should be able to fix this. Check your directory to make sure you don't have what appears to be one HOF folder under another.
 
I ran a search on the Firaxis folder. I only have one HOF folder, under Conquests/Scenarios.

Could I have gotten an outdated version of the download somehow? :confused:
 
Digging deeper... PediaIcons.txt has this:

#ICON_BLDG_V1_plant
SINGLE
14
art\civilopedia\icons\buildings\manufacturingplantlarge.pcx
art\civilopedia\icons\buildings\manufacturingplantsmall.pcx

However, those pcx files aren't in that folder (at least, not in that path under HOF_V3).
I do see those files under Civilization 3 Complete/Art/Civilopedia/Icons/Buildings, so I'm not sure why the game can't find them when I try to load the HOF save. :confused:
 
Hmm...

Now when I start Civ 3, I get a popup asking for a password. The password I have doesn't work :(

When I select the save in the Load Game menu, the game crashes with the same error I posted earlier.
 
Hey guys,

I very much prefer that none of the 2 aliance has the admin password...

I don't want to rub salt in the wound, but if i remind well, the allies have problem with the rules :sarcasm:

Now when I start Civ 3, I get a popup asking for a password. The password I have doesn't work

I undestand this as the message apears when launching Civ III, not after loading...

When I select the save in the Load Game menu, the game crashes with the same error I posted earlier.

This not seems to bug because you've forgot your password,
but just because files are not well instaled... Erase HOF3 forlder, and reinstall...

And for the biq file, it is not necessary to load the game, it's just usefull to lauch a new game ;)

So... try to reinstall the good files :



http://www.eaelec.com/civ/HOF_V3_1.zip


I don't know if i'm allowed to give that link ?
if not i will erase it
 
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