Holy Bugged Hwach'a, Batman!

Louis XXIV

Le Roi Soleil
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I decided to play Korea for the first time. While I'm at war with England, Austria decides to backstab me. I make peace with England (for all my gold, but I get to keep my luxuries and cities) and focus on Austria. I eventually manage to drive her back. I move a Hwach'a in range of a smaller city (I don't know its defense, but it was about size 4 or 5). I shoot ... and the entire city health got drained. I could literally take it with a scout if I wanted to.

I know they are fixing the bug where upgrading a catapult to a Hwach'a makes it super-strengthed against cites, but I have to say, until they do, it's freaking awesome :D :mischief:
 
Get THIS, Battering Ram! Bugged Hwach'a, destroying cities more easily than Nuclear Bombs.
 
Get THIS, Battering Ram! Bugged Hwach'a, destroying cities more easily than Nuclear Bombs.

Is that really true though? The atomic bomb can destroy units in a 2 tile radius and damages cities very heavily.

A nuclear missile has the possibility of actually totally destroying a city, something no other unit can do.

I couldn't find the exact strength of it in the civilopedia but I imagine they are significantly stronger than those units.
 
Get THIS, Battering Ram! Bugged Hwach'a, destroying cities more easily than Nuclear Bombs.

Actually, I haven't played as the Huns yet. Can anyone confirm if their battering ram is better than the catapult-upgraded Hwach'a?
 
Actually, I haven't played as the Huns yet. Can anyone confirm if their battering ram is better than the catapult-upgraded Hwach'a?

Battering rams are extremely good, and come early. Hwach'a's come later, but they are nuch more powerful. And they stay more powerful through future upgrades. Think about a rocket artillery that came from this lineage....
 
Actually, I haven't played as the Huns yet. Can anyone confirm if their battering ram is better than the catapult-upgraded Hwach'a?
Battering Ram is good very early, but is weakened by the fact that it can't attack units so if enemy gets to block it, it's useless. Getting an early upgrade of Warior into Battering ram from goodie-hut, however, means you can go instal-kill any citystate or maybe even civ in sight.
 
krc said:
Battering rams are extremely good, and come early. Hwach'a's come later, but they are nuch more powerful. And they stay more powerful through future upgrades. Think about a rocket artillery that came from this lineage....

A upgraded hwacha is just a regular canon however. It loses (will lose) the 200% against cities for a nice strength boost, which does not carry.
 
Yeah, it's essentially an early cannon before you should have cannons. Upgrades after obviously are not important.
 
A upgraded hwacha is just a regular canon however. It loses (will lose) the 200% against cities for a nice strength boost, which does not carry.

Post-patch it might be, but I seem to recall that currently there is a but with + vs cities promotions carrying over when they shouldn't. Or does that only apply to battering rams? Maybe it applies to catapults when they upgrade to Hwacha.
 
Post-patch it might be, but I seem to recall that currently there is a but with + vs cities promotions carrying over when they shouldn't. Or does that only apply to battering rams? Maybe it applies to catapults when they upgrade to Hwacha.

Battering rams can't upgrade if I recall correctly, so the possibility of that is negated.
The patch was indirectly referring to the Hwacha bug. No siege unit should inherit upgrades other than the promotions gained with XP.
 
Post-patch it might be, but I seem to recall that currently there is a but with + vs cities promotions carrying over when they shouldn't. Or does that only apply to battering rams? Maybe it applies to catapults when they upgrade to Hwacha.

I'm not sure, but I recently played a game as Korea (after neglecting them for a while...) and one shot from a rocket artillery upgraded from a catapult-hwach'a knocked cities down to about 10 percent of their original hit points. Of course, I had a big tech lead, so that could have been the main factor.
 
I'm not sure, but I recently played a game as Korea (after neglecting them for a while...) and one shot from a rocket artillery upgraded from a catapult-hwach'a knocked cities down to about 10 percent of their original hit points. Of course, I had a big tech lead, so that could have been the main factor.

Rocket artillery tend to do that.

A rocket artillery upgraded from a hwatcha is no different than a regular one.

The bug was that it retained the +200% from upgrading from a catapult, while the hwatcha is normally not supposed to get an advantage to cities because it gets a strength boost ( better against units by comparison). Once upgraded this evens out.
 
Post-patch it might be, but I seem to recall that currently there is a but with + vs cities promotions carrying over when they shouldn't. Or does that only apply to battering rams? Maybe it applies to catapults when they upgrade to Hwacha.

Catapults have a bonus against cities, Hwach'a do not. Cannons do. Basically, a Hwach'a is the strength of a cannon, but it isn't supposed to be good against cities. By letting it keep the Catapult bonus against cities, it's essentially a cannon an era early. That's the bug and it's getting fixed in the patch.

But, although "early cannon" might sound underwhelming, my point is that it's really quite strong, especially on smaller cities.
 
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