homeyg01, SID

choxorn said:
What defensive bonuses does the musketman have? I'll go check the combat calc- your chances of winning might not be that bad.

It won't matter, I can tell you right now that we don't have enough units to over power them.

Musketmen + 50% (city bonus) + 25% (fortified)

Comes out to equal 7 vs. our 3. We have a 3 out of 10 chance of winning.
 
I'm afraid it's worse than that, homey.
CombatCalc.JPG

Good luck, but you're screwed.
 
Our swords are vet and the musket is reg. With one or two HP hits from catapults it wouldn't be as bad, and we need that town. If it isn't there, it'll be as bad elsewhere anyways.
 
Beorn-eL-Feared said:
Our swords are vet and the musket is reg. With one or two HP hits from catapults it wouldn't be as bad, and we need that town. If it isn't there, it'll be as bad elsewhere anyways.

We have 2 catapults - and none did any damage.
 
Okay then, you have about a 1 in 4 chance of winning. Too bad the Catapults did nothing- a 4hp sword vs. a 2hp musket has a 45% chance of winning, while a 4hp sword vs. a 1hp musket has a 75% chance of winning.
In other words, without any damage from the pults, it will take 2-4 swords to bring down the musket.
 
I guess so. You'll probably need at least 15 swords.
In other words- you're screwed! (Also, time to capture Eridu (for GL elevator) and dogpile on Babylon!)
 
soul_warrior said:
with the hope that there is JUST THE ONE MUSKET.
peering into the crystal ball.... watching those 4 muskets wake up from thier afternnon nap....

Nope, with the amount of cash the AI keeps around on Sid, I'm sure it's more than one musket :(
 
Is anyone playing? ;)
 
Does anyone still want to play this game? It's been a month, so it seems as if interest has been lost.
 
I'm in a limited handful of civ games as it is and I like it that way, more and I'd get bored. Overplaying does that to you. Tough luck.
 
Well, it seems as if this is SG has died. Damn it, it was fun to watch!
 
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