homeyg01, SID

1. Mirc
2. soul_warrior
3. ThERat -
4. classical_hero -
5. Beorn-eL-Feared - up
6. homeyg

Dutch and babs fight? I rather see Dutch fight Mongols to make the task easier for us..Dutch look big, let's hope they won't gobble up the GL city
 
ThERat said:
1. Mirc
2. soul_warrior
3. ThERat -
4. classical_hero -
5. Beorn-eL-Feared - up
6. homeyg

Dutch and babs fight? I rather see Dutch fight Mongols to make the task easier for us..Dutch look big, let's hope they won't gobble up the GL city

lurker's comment: More spoilered advice.
Spoiler :
Agree completely with ThERat. Embassy with mongols, ally with mongols v Dutch or Babs, whoever is least likely to target you. Dutch or Babs will likely give you money or tech to join in their war, then you use that to get the mongols in too. Stockpile swords, while holding off dutch/babs, then smite the mongols, then off you go to conquer the rest of the world.
I'll definitely continue to lurk this one.
 
lurker's comment: Here's an idea: send a sword SoD to Eridu, then sign MA with Dutch vs. Babs, then use money you get from that (which you probably will, since Dutch are the ones fighting) dogpile some AI's on to babs. Just make sure you can get Eridu!

P.S.
Later, use that trick on the Dutch and Mongols, except with MPP's... :mischief: :mischief:
 
So you suggest a sort of RoP rape that does not involve an actual RoP with the opponent? It should work. The only problem, the Babs are dead.

So now you've got bigger civs that research faster. And now, they're way ahead of you. So ahead, your troops don't quite match up. So only if you're lucky will the MPP wars work in your favor.
 
choxorn said:
lurker's comment: Here's an idea: send a sword SoD to Eridu, then sign MA with Dutch vs. Babs, then use money you get from that (which you probably will, since Dutch are the ones fighting) dogpile some AI's on to babs. Just make sure you can get Eridu!

P.S.
Later, use that trick on the Dutch and Mongols, except with MPP's... :mischief: :mischief:

I agree with choxorn. If we really want to get the GL we will have to do something like this. Forget the Mongols for now, if we try to start a war with them, we will be destroyed very fast, even if there is another civ involved.
 
Before I take it:
Tech plans? We have gone for the military techs so far, which is alright since it's what we'll do, but on the turn of my first turn I'll have to decide upon what to go for next. We have horses, so we could do WC-HBR, but catapults also are valuable. I'm for HBR then maths since we have barracks in a lot of places already or almost up.

Also, when do we start feeling alright for a war? The 'spare' dutch moving around, alone, overpower us for now, so I'm not sure if the declaration could be safe in my set. By the end of it we should have a half dozen ready-to-go troops however. This would be enough to withstand an AI rag-tag assault but not a SoD.

Finally, we should get a definitive call on wether or not to do the whole orchestrated deed with a sword stack at the doors of Eridu. This gives a completely different timeframe to everything.

Will resume when I have the team's go.
 
Um... I kind of meant you keep the SoD outside of Eridu's culture borders. Then, move them in after declaration.
 
Beorn-eL-Feared said:
Before I take it:
Tech plans? We have gone for the military techs so far, which is alright since it's what we'll do, but on the turn of my first turn I'll have to decide upon what to go for next. We have horses, so we could do WC-HBR, but catapults also are valuable. I'm for HBR then maths since we have barracks in a lot of places already or almost up.

Why horseback riding? Get catapults for now.
 
I'm not a SID player but ..
I think homeyg is right, you can build some Archers untill you get HBR. Do you guys have an IW + Iron resource around ? it would be much effective than rushing with horsemen.
 
i have to be devils advocate here.
i would go for ponies.
they can retreat. and that goes along way out!

math is for sissies!
and if we cantbeat themwith ponies, we will be crushed anyway.
might aswell bet all we have...
 
goodsmell said:
I'm not a SID player but ..
I think homeyg is right, you can build some Archers untill you get HBR. Do you guys have an IW + Iron resource around ? it would be much effective than rushing with horsemen.

Yes, we have a connected iron source! I find horseman to be one of the most worthless units in the game, but that's just my opinion.
 
But you can upgrade the Horseman, to Knights and then Cavalry... :mischief:
 
choxorn said:
Um... I kind of meant you keep the SoD outside of Eridu's culture borders. Then, move them in after declaration.

That's what I said/meant in my interpretation.

And 'pults are compatible with slow units and defensive ones (as well as 5 billion year old earth). So if you want horses, you'll really only be building horses.

I don't know myself, but I'd prefer the slow units for some reason. 'pults just look attractive.
 
Alright, slow movers.
Now, ETA on the war?
 
choxorn said:
But you can upgrade the Horseman, to Knights and then Cavalry... :mischief:

Well you right, but you should not forget that they're playing on SID not Warlord/Chieftain . you can't spend a lot of money just for upgrading unless you got Leonardo's Workship ( I think it is ) , but still you won't upgrade if you ARE NOT technology advanced and you still buy techs from the AI .


If you've an Iron, and you are againts horsemen building then go producing swords and pults. and also put some defensive units in your armies .
well that's just my opinion . :crazyeye:
 
You can probably afford to upgrade some of the Horsemen, and it's probably cheaper than building Knights from scratch. And you're going to need Cavs in the Industrial age.
 
T1.
IT
Good news, kinda:



T2.
Swords getting pumped

T3.
Should we wish to be eaten alive by the Dutch military, we could MA with the mongols ;):p

T5.
The babs are launching LB attacks on the eastern Dutch peninsula, but in the W we see the dutch are fully Feudalism-equipped with swisses, MDI's and soon to be a GA.

T7.
Whip the Library in Iznik: it grows well and is happy enough, but has low production and more cities demand immediate worker actions.

IT
RNG sides with the mongols: a reg warrior kills a MDI going 3/4 HP, then defends and dies against another MDI this time the MDI gets 2/4. The 2/4 MDI dies to a vet warrior and a vet horse takes out a vet swiss on flat lands. Good Job Temu ! :thumbsup:

T8.
Research on Currency

IT
Overconfident, Temu launches a warrior/archer stack on a 1/4 swiss and the swiss gets out 2/5 :lol:



End notes:
If we keep everything still, we need not increase lux and we can keep Istanbul size 7 by making workers on growth. I think I left the BO to do just that, sorry for the queue as it's unorthodox to pass it on like this but I keep forgetting to remove these things. Babs and Mongols fight the Dutch and it doesn't seem like the Dutch are going to flinch.
We could side with the dutch and grab the 2 pesky cities (1 bab 1 mongol) inside our borders OR we could side with everyone else and try to prevent the Dutch from becoming a huge, insane monster of a runaway civ.
 
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