ThERat said:1. Mirc
2. soul_warrior
3. ThERat -
4. classical_hero -
5. Beorn-eL-Feared - up
6. homeyg
Dutch and babs fight? I rather see Dutch fight Mongols to make the task easier for us..Dutch look big, let's hope they won't gobble up the GL city
choxorn said:lurker's comment: Here's an idea: send a sword SoD to Eridu, then sign MA with Dutch vs. Babs, then use money you get from that (which you probably will, since Dutch are the ones fighting) dogpile some AI's on to babs. Just make sure you can get Eridu!
P.S.
Later, use that trick on the Dutch and Mongols, except with MPP's...![]()
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Beorn-eL-Feared said:Before I take it:
Tech plans? We have gone for the military techs so far, which is alright since it's what we'll do, but on the turn of my first turn I'll have to decide upon what to go for next. We have horses, so we could do WC-HBR, but catapults also are valuable. I'm for HBR then maths since we have barracks in a lot of places already or almost up.
goodsmell said:I'm not a SID player but ..
I think homeyg is right, you can build some Archers untill you get HBR. Do you guys have an IW + Iron resource around ? it would be much effective than rushing with horsemen.
choxorn said:Um... I kind of meant you keep the SoD outside of Eridu's culture borders. Then, move them in after declaration.
Beorn-eL-Feared said:Alright, slow movers.
Now, ETA on the war?
circa 15-20 turnsBeorn-eL-Feared said:Alright, slow movers.
Now, ETA on the war?
choxorn said:But you can upgrade the Horseman, to Knights and then Cavalry...![]()