homeyg01, SID

What if two AI's are way ahead, and everyone else is backwards? :D And I wasn't suggesting couses either. I was just saying what your options are if you decided to do anything GLB related.
 
I think we can pull off the GL, but I also think going for IW first is a bit risky if we intend to getting to Literature first.

That is, if ya'll want to go for the GL. :)

Btw, what is the chance a scientific leader might appear if we are the first to Literature? We could finish the GL that way if it happens..
 
choxorn said:
What if two AI's are way ahead, and everyone else is backwards?

Not gonna happen very often on Sid. Maybe on lower difficulty levels, but not this.
 
It's probably possible. Not very likely, but possible. In any case, you won't be behind If you get the GLB. Also in any case, If you manage to get an SGL with literature, use it to rush the GLB!!!
 
homeyg said:
Btw, what is the chance a scientific leader might appear if we are the first to Literature? We could finish the GL that way if it happens..

I forget, but it is something like 3% or 5% for non scientific civs. So it is something like 1 in 20 or worse. I have gotten one for Philo, none for Lit, for what it is worth. Just to put it in perspective, I remember as it was the only SGL I ever got at sid before the modern age.

I played some conquest games and got a couple in the modern age. I tend to only steal after the GLB expires, unless I play to the MA.
 
vmxa said:
I forget, but it is something like 3% or 5% for non scientific civs. So it is something like 1 in 20 or worse. I have gotten one for Philo, none for Lit, for what it is worth. Just to put it in perspective, I remember as it was the only SGL I ever got at sid before the modern age.

I played some conquest games and got a couple in the modern age. I tend to only steal after the GLB expires, unless I play to the MA.

Well, we are Scientific, so I assume the chance increases a bit.

And I beleive I have gotten a SGL on Literature before.
 
I guess the main point here is that you'll need luck. And lots of it.
 
for a sci leader we have a 5% chance.
not worth the chance imo.
if we get one... hurrah! and we use it. no point i waiting too much.

i also think we can risk running for iron prior to lit.
IRON will make or break us.
we need it.

are we agreed on the first builds?
is it warrior-warrior, see what happens and choose now?
 
soul_warrior said:
for a sci leader we have a 5% chance.
not worth the chance imo.
if we get one... hurrah! and we use it. no point i waiting too much.

i also think we can risk running for iron prior to lit.
IRON will make or break us.
we need it.

are we agreed on the first builds?
is it warrior-warrior, see what happens and choose now?

That sounds fine to me.
 
lurker's comment: You have Masonry, so you can start a Palace prebuild in your 2nd city. Quite useful for GLB. :)
 
Turn log:

4000 BC: We settle the city of Istanbul. We move the worker to the wheat tile. We start researching IW at min (+3 GPT as a result). Production set on warrior.

3950 BC: Start irrigating the wheat.

3900 BC: Nothing... Really nothing! Not even a worker or warrior move, or a change in a city.

3850 BC: :sleep:

3800 BC: Finished irrigation, build road.

3750 BC: Istanbul grows, lux slider set to 10% to prevent disorder, which was coming next turn.

3700 BC: Warrior completed. Start work on another warrior. Set this one to explore. Road completed. Moved worker south.

3650 BC: We meet the Mongols. They want to trade Pottery and some gold (about 35) for Masonry. I do the trade, they were going to get Masonry soon enough anyway. Start irrigating the plains south of the Wheat.

3600 BC: Exploring...

3550 BC: Exploring...

3500 BC: Istanbul grows to size three! Irrigation completed, started road.

3450 BC: Exploring...

3400 BC: The Mongols bring a HUGE SoD near Istanbul!!! I started to be very afraid. It consists of 8 warriors and 3 archers! We also complete our second warrior. Production set to Barracks, but the next player can change to settler since it is going to be completed in the turn after my last turn. I woud go for a settler myself.
Road completed, moved worker to sugar.

3350 BC: Started mining the sugar. The SoD doesn't enter our territory, but it gets closer! It did touch the territory line, but now it is exactly 2 tiles south of us and they might enter that way faster!

3300 BC: We meet the Dutch. They have lots of techs ahead (3 of them). We don't have any tech ahead them. They do not wish to trade any of them with us, since we have "just" 98 gold...
Mongol SoD passes by and dissaperes in the unknown...

3250 BC: Istanbul grows to size 4. Not sure how to manage happiness, lux is 20% and one citizen is scientist.

3200 BC: Mine completed, started road on sugar.

3150 BC: Exploring...

3100 BC: Road completed, moved worker to flood plains to the north of Wheat.

3050 BC: Start roading the Flood Plain tile.

3000 BC: Nothing. The barracks would finish in 2 turns, the settler in 1 turn.


Comments: OMG, this is Sid. Everything is changed. It is so difficult! I am scared! Let's see what we can do. What victory do we prefer (if we plan to win ;))? And please tell me if I did something wrong.

Good luck to the next player!

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zoomedout8zh.jpg
 
Lurker:

Mirc you basically have to keep the citizens working, so use MP's and slider to do that. You also have a new concept to you (maybe) and that is demanding. Once they slow down expansion, they will be asking for bribes, so it will be hard to keep cash around.

It ends up going in their pockets, so may as well spend it on sliders. If you have 100 they will ask for more than if you had 20.
 
Thanks, vmxa. I never looked at it this way. I learnt that having more gold = more to invest in techs, upgrades, and cash-rush, but I never thought that a more powerful civ asking for tribute will ask more if you have more!

I just hope it didn't affect the game too much.
 
Yes, it's all right to use the luxury slider as high as it needs to go, because of what vmxa said and because you will usually still be gaining gold, just not as much (you are never going to have to raise the slider to 100%).

A four turn settler factory can be acheived when all circled tiles are improved with a base size of four (using the tiles circled in red) and working another irrigated plains tile every time it grows (circled in blue and red).

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1. Mirc - just played
2. soul_warrior - up
3. ThERat - on deck
4. classical_hero
5. Beorn-eL-Feared
6. homeyg
 
oooh, look at those huts. Try to beat the AI to them! It might get you a tech!
Speaking if tech, I assume your current plan is to research or get in this order: IW->Alpha->Writing->Lit and use Palace Prebuild for the GLB.
 
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