homeyg01, SID

Here's my attempt, would go Blue Red Yellow Green

Might I suggest Blue, Yellow, Green, Red, just so we can get the luxury hooked up a bit faster?

And I would recommend getting one city concentrated on building only spears/other units (the green, yellow, and red circles, perhaps), one on building only workers or settlers if we can't get it into some kind of equilibrium with building workers (the blue circle, perhaps), and our factory on building only settlers (after we get another worker or two out of there).
 
Ansar the King said:
lurker's comment: I know I shouldnt be doing this, but I made a dotmap...if you guys dont mind. :)

Of course we don't mind! :)
 
homeyg said:
And I would recommend getting one city concentrated on building only spears/other units (the green, yellow, and red circles, perhaps), one on building only workers or settlers if we can't get it into some kind of equilibrium with building workers (the blue circle, perhaps), and our factory on building only settlers (after we get another worker or two out of there).
lurker's comment: Spearman arent necessary on any level, but if you meant units for military police, then warrior builds is what you would need. I doubt the AI likes to attack this early in the game, even with their SOD's. I think the wine area could become a nice warrior/worker factory by mining the wines and irrigating plains, it could be enough shields + growth for warrior-worker. not sure about it though, since I'm not good at Civ Math.
 
Lurker:

Do not be too quick to dismiss a spear at this level. It won't do anything to keep you from being seen as weak, but that can't be helped anyway.

Two things it can do are 1- defend some 2- discourage setlter captures. You also have the concern that uprisings come early. That does not matter, if you have no fog to deal with.

Spears are of value in close quarters, that is neighbors are near in several directions, when you are weaker than they are. At emperor, you can deal with them without spears, but their production is too high here.
 
I would settle the flood plains first for more workers, then the hills for the GL prebuild (yes, start immediately) and then wine for a rax/MP city. After that we can assess the situation again.
By the way, we are accumulating money right now, should we use it to acquire techs? If we do not spend the money, we will lose it soon to demands anyway...

Will play late tonight, so plenty of time for more input
 
homeyg said:
Nope, theres a 95% chance (or something like that) that the huts are barbs, and we don't want that.
Right, barbs. I totally forgot about that. I haven't played a game above Cheiftain where I wasn't expansionist (unless you count that game where I was on a small island... :( ), so I think nothing of these.
 
My reason for calling the W-SW city 2nd was that the dutch will most likely plant a settler there befoer we can blink. IMHO the wines can wait 4 turns if the reward is an extra city.

About troops, besides the first three(Settlers, MP/workers, GLB) cities, I don't see anything to do for every last shield we have other than military for a while. Hopefully we can get iron, otherwise buying ourselves the wheel as a safeguard could be worthwhile.
 
My reason for calling the W-SW city 2nd was that the dutch will most likely plant a settler there befoer we can blink. IMHO the wines can wait 4 turns if the reward is an extra city.
You have a point there, I also feel settling west before north would be better...
 
1. Mirc - started u s up
2. soul_warrior - gran and a settler in
3. ThERat - has GOT IT, according to post 83 - will start land grabbing
4. classical_hero - on deck for more land snatching
5. Beorn-eL-Feared - crunching our 4 turner math
6. homeyg - hosting this momentous event
 
soul_warrior said:
3. ThERat - has GOT IT, according to post 83 - will start land grabbing
Uh... Post 83 was made by ansar. :crazyeye: Do you mean post 88?
 
save

Pre-Turn
ok, what's our status right now
Mongols and Dutch are up all known techs including IW

employ scientist and reduce lux since we get settler in 1 (thus 8gpt)

1.2470BC
settler moves west, spot a Mogol settler pair in the west, we better grab that spot faster
go for worker in 2

2. 2430BC
settler moving, spot a barb hut in the north

3. 2390BC
worker - settler, settler in position

4. 2350BC
capital gets hit by disease :(
found Edrine in a safe position so that we don't get culture pressure by Mongols
start palace
change capital to warrior for additional growth since hit by disease

lose Bart trying to take out a hut :(

5. 2310BC
Istanbul is down to pop 3, still start a settler there
lux at 10% now with MP and pop 3

6. 2270BC
zzz

7.2230BC
in the east spot those huge stack, scary, but it seems we have a peninsula there for us

8. 2190BC
Istanbul is back to pop 5, settler in 3

9. 2150BC
MM Istanbul to get settler with growth (due to forrest 2 shields)
but wheat spot taken by Dutch

10. 2110BC
Istanbul settler - settler (now at pop 4)
send settler to the wine site. we need that city to produce warriors for exploration and MP's

IW due in 10 turns, we make 9gpt currently and have 262gold

homey2110.jpg
 
by the way, with proper MM we can get a settler every 4 turns and we should do so until we have filled more land, go for wine then the south, the south west and then east IMHO
 
Too bad we lost the NW city, but that's bound to happen - a lot. Barracks -> swordsmen on te menu !
 
Aw man, that's too bad we weren't able to get that spot..

1. Mirc
2. soul_warrior
3. ThERat - has GOT IT - just played
4. classical_hero - up!
5. Beorn-eL-Feared - on deck
6. homeyg
 
I do not know the AI cost factor on Sid level, but can't you get any (cheap) tech with all that gold?
 
choxorn said:
I do not know the AI cost factor on Sid level, but can't you get any (cheap) tech with all that gold?

Nope, we don't have enough gold to give without having to also give gpt.
 
Lurker:

Cost factor on is 4. That translates to them paying 40%, while you pay
100%. So a 400 shield wonder cost them 160.
 
after the wine city, I would go for that southern coastal hill and maybe another city on the hill next to the fish (southwest). One of those cities should start a curragh for more contacts. I doubt our warriors would be able to cross the Dutch land without making them really angry.

The wine city should go for rax/mil, while one other city should ge for workers.

I am also sure that we might be able to get alpha from the AI for the money we have in order to go for literature faster. We should stay on course for the palace/GL
 
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