For a suggestion, check my "option IV" proposal at the bottom of page 1.
I may be interested, yes (would be nice to delurk and be part of the fun instead of just reading about it, hehe), but:
- I don't qualify for option 1 (although far from an expert, I have two deity wins)
- There's already been a sg with Vikings on Archi and I've already played it in single player on monarch
- The anti-infantry game is like Charis's MOW game.
So I guess that as a good lurker I was just waiting for the "perfect" game to de-lurk, but hell... why not.
Here are more variant ideas if you want:
The Wandering Mongols
Every ai must be conquered, one at a time. Once the capital of the current "prey" is captured, the palace must be moved there. Once it is completed, a new "prey" may be chosen. We can be at war with other ais, but only towns (size 1-6) can be attacked (and razed). Cities or metroplises cannot be attacked (that includes pillaging their tiles).
Nirvana
Indians. Every citizen must be "happy" or a clown. No unhappy or mere content citizens allowed, ever. No taxman or scientist either. If for whatever reason a city riots, then the goverment falls.
Restricted
The buildings, wonders, and victory allowed are restricted by the civ traits. For instance, only a scientific civ can build libraries and aim for a Space Race victory. Opponents are the civs not sharing the chosen civ traits.