Hotkeys!

[MOD] Hotkeys! 1.3.1

The necro is strong in this one...

However, I'm seeing this for the first time and am very happy to see it. I have been playing a TSL huge earth game for the past week. Once you get over 60 cities, things start to get cumbersome...

PS: the people finding 'enter' annoying to press for the 'next action'--> try using your thumb on the smaller enter key at the bottom right of most keyboards. Only works for right-handed players, though ;-)
 
Yeah, the icon clutter is a major source of grief for me. I'd like to update the mod along the lines of incorporating more "ease of view" features. For example, it would be nice to be able to turn on a persistent terrain overlay (like in some of the lens views) while also selectively hiding some UI elements. Firaxis seems to be slowly gravitating towards making things more manageable, so we'll see what's up after the expansion.

In the meantime, I still can't say enough good things about X-Mouse Button Control. With that, you can assign multiple keystrokes to a single mouse button, use ctrl-alt-shift modifiers, combine buttons (button chording), introduce delays for button presses, etc. It's well suited for strategy games, or anything with a complex UI. I find it much more functional than something like Logitech Setpoint, or even Autohotkey. Anyone struggling with mouse and keyboard inconveniences should give it a try. It's a bit fiddly until you learn some of the nuances and inconsistencies with input handling in games, but it well worth the hassle.

So, for example, I have 'enter' bound to the middle mouse button, which I find convenient. You could do this with the in-game keymapper, except it doesn't block the original action (left-click?). XMB will block the original action by default, so it works. Then I have 'hide icons', 'hide banners', and a combined action on a single button, with a delay. So quick press hides icons, slightly longer hold for banners, longer still for both. You can pretty much squeeze the entire keyboard onto your mouse if you want :)
 
Question real quicklike if you dont mind. With this updated file, am I replacing the InGame.lua file, or should I make a folder for it in my mods folder and place that file in there?
 
Question real quicklike if you dont mind. With this updated file, am I replacing the InGame.lua file, or should I make a folder for it in my mods folder and place that file in there?

Sorry again, forgot to package that as a mod. Will fix :rolleyes:.

If you have the previous mod version, you can also just replace the InGame.lua file in the mod folder with the new one. Or, you can directly replace the base file in the game installation folder under ..base/assets/ui (just make a backup).
 
As of gathering storm, ingame.lua is now found at:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\DLC\Expansion2\UI\Replacements\InGame.lua
 
Can now hide culture borders by enabling debugging then activating the in game console with ~ then typing as below


upload_2019-10-2_13-35-28.png


Follow this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=804400692
 
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