houses of Erebus - cant get them?

tatva

Chieftain
Joined
Apr 14, 2010
Messages
46
I havent played so many games in wildmana, but I couldnt get any house, nor the AI got them. Do I need ALL the resources listed as conditions, or just 1 of them?

And please direct me to some explanation of how they work, just like corporations? (with the ability to allow some special units)...

In fact almost all the wild mana concepts in the pedia are empty, they all say something like "F: Blizzards". And "wild mana guides" only shows "txt_pedia_amurites_guide".

I have wild mana 7.0 plus 7.53 patch.

Another question by the way: the red techs in tech tree are unallowed? Well, I ALWAYS have all the second techs in religions in red (the tech that follows the tech which founds a religion). For instance, I can never get arete.
 
update to 7.56, 7.53 is buggy and guilds might very well not work there. issues with the documentation are also present iirc. those techs you mention, you need to adopt the appropriate religion before you can research them. RoK for Arete, OO for Mind Stapling, AV for Infernal Pact, FoL for Hidden Paths.
 
@tatva did you enable the option to play with the houses?
sometimes people forget this.
 
1. there was a bug that made it impossible to gain Support of Noble Houses. Already fixed in 7.56
2. Currently concept help text in pedia only works if language is set to english (will change soon)
3. to research Arete you need Runes of Kilmorph as State Religion.
 
Thank you very much. Patch 7.56 did the magic. Im playing a bannor and I already have support from 2 houses!!

Now I have another question, if you like to answer: I have bannor and I just put crusade civic in middle of a golden age. I simply cant cast Rally... I dont know what is happening. I have only the order religion but no Esus. I tried the next turn but nothing again.

Any ideas?
 
the Rally thing is a bug (from moving crusade to a different civic category). Next patch will fix it.
 
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