Offense
Concerned with how the player always beats the AI in wars, I was looking for an easy strategy for the AI to use, and here is what I came up with:
(note: only using ground troops)
1. Make sure attack stack includes at least 10 siege weapons
2. Bombard city till city defense = 0% (with many siege weapons, it should take at most two turns)
3. On the following turn, attack defenders with siege weapons
4. On same turn attack city with stack of death.
This way, it GREATLY improves the survival of attack units, so the AI only needs to replace the siege weapons for each assault.
I noticed that currently the AI sends a good size army near my city, but once it arrives it sits there... waiting..... for what I have no idea. Hopefully this strategy can fix that.
I admit I did not think this through quite thoroughly, I forgot about players flanking with cavalry. But, in my defense, with a lot of siege weapons in a stack, the player may not have enough cavalry to kill them. The AI can still bombard cities to 0% with injured siege weapons in 1-2 turns and damage to some extent defenders. In the end, I think the AI will have greater success then the current strategy.
Defense
To help the AI defend better, he should keep a stack of siege units ready to attack an SOD near a city. Then the weakened SOD can either be pummeled by defending units, or SOD will be forced to retreat to heal.
Naval Blockades
By the way, to whomever it may concern, I attached one of my save files.
What you need to know:
- I have no access to oil or uranium, therefore I have no navy.
- I'm at war with, well, almost everyone, but one of my enemies (Saladin) can make destroyers.
- One of my towns is blockaded. Is there a reason why Saladin does not blockade all my coastal cities?
Concerned with how the player always beats the AI in wars, I was looking for an easy strategy for the AI to use, and here is what I came up with:
(note: only using ground troops)
1. Make sure attack stack includes at least 10 siege weapons
2. Bombard city till city defense = 0% (with many siege weapons, it should take at most two turns)
3. On the following turn, attack defenders with siege weapons
4. On same turn attack city with stack of death.
This way, it GREATLY improves the survival of attack units, so the AI only needs to replace the siege weapons for each assault.
I noticed that currently the AI sends a good size army near my city, but once it arrives it sits there... waiting..... for what I have no idea. Hopefully this strategy can fix that.
I admit I did not think this through quite thoroughly, I forgot about players flanking with cavalry. But, in my defense, with a lot of siege weapons in a stack, the player may not have enough cavalry to kill them. The AI can still bombard cities to 0% with injured siege weapons in 1-2 turns and damage to some extent defenders. In the end, I think the AI will have greater success then the current strategy.
Defense
To help the AI defend better, he should keep a stack of siege units ready to attack an SOD near a city. Then the weakened SOD can either be pummeled by defending units, or SOD will be forced to retreat to heal.
Naval Blockades
By the way, to whomever it may concern, I attached one of my save files.
What you need to know:
- I have no access to oil or uranium, therefore I have no navy.
- I'm at war with, well, almost everyone, but one of my enemies (Saladin) can make destroyers.
- One of my towns is blockaded. Is there a reason why Saladin does not blockade all my coastal cities?