Divine Yuri
Never Closes Chrome
Making a Civilization that has a secondary Trait if you are using Events and Decisions. This trait involves something I call "Scavenge" which is a event chain that fires up by destroying a Barbarian encampment, and has a risk vs reward situation where you can choose to take more things from the encampment before you burn it down but risk losing your unit and re-spawning the encampment.
I already have the encampment part working with the normal trait, but I can't seem to find a way to trigger the event right away. Maybe I'm missing something just can't seem to find anything with the keyword "Trigger" except in Sukritact's post that mentions you can trigger a event with a decision, but can't seem to find any information about that, only scheduling events which isn't what I want to do. Unless that will allow you to trigger it right away.
I guess my biggest thing is how are events handled? Is it connected to PlayerDoTurn? Feel like I've spent hours trying to find it myself. So I thought it was probably for the best if I just ask at this point
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I already have the encampment part working with the normal trait, but I can't seem to find a way to trigger the event right away. Maybe I'm missing something just can't seem to find anything with the keyword "Trigger" except in Sukritact's post that mentions you can trigger a event with a decision, but can't seem to find any information about that, only scheduling events which isn't what I want to do. Unless that will allow you to trigger it right away.

I guess my biggest thing is how are events handled? Is it connected to PlayerDoTurn? Feel like I've spent hours trying to find it myself. So I thought it was probably for the best if I just ask at this point
