How Can I See when AI Is Plotting War?

Robert FIN

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Hello forums! I was listening TMIT's Mao LP in youtube yesterday and 1 question did came into my mind: How does he know when AI is plotting war to someone? He just discussed with the AI, looked to trading table and said "Oh my god, Shaka is plotting war on someone"! Is this possible or am I wrong? How to do it? Thanks! :)!
 
The AI gives the message "We have enough on our hands right now" (WHOOHRN) when hovering over the possible bribes.

BUG / BUFFY also shows this with a red fist icon on the right of the scoreboard.
 
So for being absolutely sure: AI gives always WHEOOHRN text always before plotting war. If AI gives WHEOOHRN to you, does it mean that he'll DoW someone soon with 100% odds? And as a bonus I'd like to ask tips for how to know who is the AI's target.
 
So for being absolutely sure: AI gives always WHEOOHRN text always before plotting war. If AI gives WHEOOHRN to you, does it mean that he'll DoW someone soon with 100% odds? And as a bonus I'd like to ask tips for how to know who is the AI's target.
No. It means he is plotting war on someone and is in war mode. Whether it will actually declare or not depends on other factors as well, whether it has enough units to do so etc. I remember DanF having a nice explanation in an article about this, will try to find it for you.

EDIT: here's the whole thread
 
Thanks, I check the thread :)! But is it possible that AI plots war without being in WHEOOHRN first?
 
So for being absolutely sure: AI gives always WHEOOHRN text always before plotting war. If AI gives WHEOOHRN to you, does it mean that he'll DoW someone soon with 100% odds? And as a bonus I'd like to ask tips for how to know who is the AI's target.

AI can DoW without plotting too. Especially if you're at war already your enemy might bribe someone in or someone can join on their own, I think that's called dogpile.

To guess who is the target check glance screen, look who the ai hates and loves and also look at map and check who are that ais neighbours. If the ai is zealot like izzy religion matters a lot.

If you have spare units, I think it's a good idea to locate the ai's main stack and watch closely where they're moving. At one game I saw Sury plotting on the other side of the map, thought that he's not going to DoW on me for sure. Then my scout saw Khmer fleet moving through Egypt's coast towards my border. I moved my elepult stack to my border city and the Khmer got a nasty surprise when they tried to take that city.
 
Thanks, I check the thread :)! But is it possible that AI plots war without being in WHEOOHRN first?
Yes, it has an iDagger variable, which will determine whether the AI declares war without a preceding WHEOOHRN mode. This also gets explained in the thread I linked in (post #100), but I think it's worth reading as a whole.
 
The AI gives the message "We have enough on our hands right now" (WHOOHRN) when hovering over the possible bribes.

BUG / BUFFY also shows this with a red fist icon on the right of the scoreboard.

Ohhhhhh. So that's what it stands for. I always thought WHOOHRN was the sound of an alarm going off in the background. :crazyeye:
 
WHEOOHRN also shoes up when the AI is at war; BUG/BAT fist as well. Of course, you get an announcement of the start of the war.
 
Thanks, I check the thread :)! But is it possible that AI plots war without being in WHEOOHRN first?

WHEOOHRN (We have enough on our hands right now) or WHEOOH is a denial that occurs when the AI is preparing a certain amount of UNITAI_ATTACK, UNITAI_CITY_ATTACK...in a nutshell certain types of units, not in the form but in the script. It is given a delay before the war is started.

This denial or excuse is implemented simply to make the AI less erratic and manipulated (in the direct sense; perhaps the idea of bribing someone onto them never crossed the devs' minds). If we could bribe the AI while preparing a war, the concept of "Oh my god, the AI is plotting" wouldn't be as scary as it is now.

Also, that restricts the number of simultaneous wars against one AI. The conceptors know their AI coding would incredibly fail against many foes.

Now, is it possible the AI skips the plotting period? Yes.
Dagger is a type of opportunistic war whose preparation duration is simply one turn.
Refusing a tribute may lead to those rare cases of automatic wars. Most of the time, that triggers (if you're unlucky) the sneak attack type of war, which is easily neutralized by a simple begging. Only type of war that can be neutralized by a beg, thus an automatic 10 turns forced peace.

The other particularity of sneak attacks (again triggered by tribute refusal) is even an AP resolution for war was passed and the sneaky AI is now at war, he will still prepare its sneak attack.

There is a urban legend that begging, thus 10 turns of forced peace increases the chance the AI revokes its war planning. Totally false. When an AI returns to its choice and revokes plotting, it's independent of you. Remember the "fixed" war preparation duration and the number of units with such and such scripts thingies. Well, there is a relationship between those two factors and the empire growth (mainly population IIRC). If the the number of units with pertinent scripts is insufficient versus the empire growth, then the AI may revoke the war. Why is it like this? I suspect this has to do if you can grow like a madman and insufficiently build units, the devs concluded the AI is under a phase of expansion and there is no place for a useless war. Just like we teach to noble players, don't war too much if you got plenty of good lands already. It's useless or overkill.
The only factor that "may" help you is to help them in their growth, by raising their happy and health caps.

Now to return to the main subject, WHEOOH is an excuse under the form of a fist in BUG, but doesn't appear when in semi-isolation with someone. Why? Well, BUG team slogan is gives all available information that could be already seen, but was irking in the original method. Originally, to know if some AI plots war, we had to check the diplo table each turn. Annoying for nothing. Thus BUG team eases the job. They don't furnish hidden info. When you see that denial, that is WHEOOH, that means there is a third party on your island...then no semi-isolation. In that situation, given there is no third party, you can't deduce if the AI is plotting and thus no fist ever in BUG.
 
Thanks a lot, people! I'm sure that Sury can't get me that easily next time :)!
 
@ Lennier: WHEOOHRN shows up when the AI plots a war, so before it's at war.
Yes; and will continue to have the "Declare War on..." diplomatic options in red w/ WHEOOHRN after the war starts. And the civ they declare war on (if not human) will also then have the same behavior. BUG shows this refusal to be bribed into another war as a raised fist, whether the AI is plotting or is at war.
 
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