How can i send my lunar roover and space settlers to lunar map or the mars map ?

BUDDHAALIEN

Chieftain
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How can i send my lunar roover and space settlers to lunar map or the mars map ? Is this possible in version v37 or is it not possible yet to send his lunar roover or spacesettlers on the space maps yet ? I play three planets but i can´t sending them to the space maps. I have build the apolloproject and other teamprojekts and can´t sending my lunar roovers or spacesettlers on the lunar/mars map
 
Eventually, and perhaps already, it should be an action which can be performed when the unit is in the correct place. If you are in a city on Earth with a launch pad, for example, there should be a button which says launch to Moon or Orbit or Mars. The unit should then be moved to the target location ending its turn. I am not sure how it has been implemented at the moment.
 
I am not sure how it has been implemented at the moment.
That's what I want to know... how have the guys been working on the future modmods done this up to now?
 
No because there can only be one of those.
Only because only one has been programmed. We can make an infinite amount of them if we wish. In fact, even through python it would be pretty easily done.

One of the reasons I've been reluctant to dive into this is because it's more complex than I want to do right now. Particularly for the AI. I start to think into the issue and it immediately blossoms into needing to be a system that can have quite a few different XML definitions. As I'm looking at the <Actions> tag programming, I'm thinking I may need to try to work it into that system, if I can really wrap my head around it. I might do something a little different. Hard to say at the moment but it's a major project that would take a release version to develope.
 
Only because only one has been programmed. We can make an infinite amount of them if we wish. In fact, even through python it would be pretty easily done.

One of the reasons I've been reluctant to dive into this is because it's more complex than I want to do right now. Particularly for the AI. I start to think into the issue and it immediately blossoms into needing to be a system that can have quite a few different XML definitions. As I'm looking at the <Actions> tag programming, I'm thinking I may need to try to work it into that system, if I can really wrap my head around it. I might do something a little different. Hard to say at the moment but it's a major project that would take a release version to develope.
As missions yes but not using that mechanism as far as I know; but then the only mods I have seen it used for other things were mods aimed at Mac users so no dll changes allowed.

If you are using the same mechanism then all you need to know is the buildings required for it. Airports in C2C, it was a Unique Harbour in one of the ancient era mods. That is a single tag which already exists, it just says "air lift" is viable any two cities with that building. The change is ensuring that the same building is available in the target city. Note: the "para drop" mission available in BtS may be useful when the target is on the same map.

While you can do this through Actions the main problem is the fact that valid targets vary with time.
 
In the dll, moving a unit from a point A to a point B (without screwing things up) is as simple as calling setXY. I'm sure that happens in Python at numerous points as well. I'm also not sure if we have included the MAP call in the parameters for that yet but that should be fairly simply added. Then it's of course, defining when and why you can use the mission and where to.
 
I know this sounds silly but could you put the lunar rover "inside" the spaceship and then have the spaceship travel to the moon liek it already can do? Like is there cargo space for it inside a spaceship?
The question ends up being no different than sending it directly because some unit needs to be able to do the move. Once we have made this possible, then yes, of course we can do that. I also suspect we're going to want to give some units, like landers and rovers, a limited amount of rounds that they can withstand being in the foreign environment as well.
 
Well I thought the orginal question was how to get a lunar lander to the lunar terrain when you use a single map that has both terrains. I know space ships like the space shuttle can move across space terrain, while the lunar lander cannot cross it. So basically I think the answer has to be it moves there like cargo on a ship. And instead of an ocean it is space. At least for a current functioning version right now.
 
The way I envisioned it for the lunar stuff was this:

At first you have check that makes a list with all lunar terrains. Then you can build a Rover in one of your cities. This rover has a Launch option, which sends him to a random lunar tile. Then it can drive for 5 turns (Like getting 20% terrain damage per turn). Next you can send a base ship on an already revealed tile. This can build an improvment, the lunar base. All other launches after that (including settlers) will require either the base improvment or a lunar city as target.

Inititally I thought you should drive the rover somewhere and then park it there, make it the only viable target for the lander. But not sure if it is possible to make it immobile after X turns. If you with to show all lunar tiles at satellites, then the rover could place a "scanned" improvment to every tile it visited.

It might be to complicated, it just sounded like a new challange for me. In fact you could pick a suitable landing site just by satellites alone.
 
This rover has a Launch option, which sends him to a random lunar tile.
Should it be random or selected? I'm thinking selected. And I'm thinking that the map should not ALL be revealed by satellites and somehow we need to guide initial explorative efforts. (Like flyover missions).
 
I think completely random is a bad thing, that's true. Both for realistic and gameplay reasons. Semi-Random could be fun though, like that you would select a tile (that means it has to be revealed) and then have an equal chance to land on any plot withtin the fat-cross of that tile. Further down the tech tree, this precision can be enhanced to the 8 surrounding tiles, and finally tops at the precision of one tile.

Maybe satellites can provide a basic map, with no features or resources on it. Instead it would have "points of interest" features, that can be explored by rovers. Doing so will remove this feature and instead place a resource or another feature there.
But satellites getting more and more capable. With ground penetrating radar, spectrometers, high resolution cameras etc you can have a pretty accurate picture whether or not a plot is suitable for landings.
 
Is it possible to only reveal maps by their type? Such as only Earth tiles get revealed? And then like Mars and Lunar terrain get unlocked by other techs (as well as exploration).
Yes... it would be possible to program such a feature, but it's not 'in play' for someone to simply setup via xml at this juncture. I need to get more familiar with AIAndy's Action tag I think. My recent debugging there illuminated me a little to his intention and method and it's... really it's genius but still like working with an alien technology for me. When I try to interface with his stuff I feel like a 5th lvl wizard trying to fiddle around with the spell of an 18th lvl one.
 
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