Hi
Long time fan of Civ - since Civ 1 actually.
Every time I play CiV I'm however irritated that bonus resources seem to have been reduced to merely a food/production bonus on a plot.
In my perspective this makes them quite inferior to luxuries and strategic resources. For the former number does matter as e.g. you can only have one swordsman per iron.
I mean its nice to place cities near wheat, cow and such but wheres the flavor in it? You can't even trade them and they don't give any extra advantages.
In civ IV they had the health system. While many people seem to dislike it I loved it as it actually meant something if you acquired a bonus resource.
To add to this in Civ IV you could trade that resource. You could even make buildings that e.g. increased gold output if you had access to the particular resource.
So the question I ask is how can we make bonus resources worth while again?
Deep Blue had an excellent little mod, named Food Economy http://forums.civfanatics.com/showthread.php?t=405052&highlight=food+trade. While it was not perfect (for example the AI had no idea on how to use this) it did actually give a little bit of flavor to the resources as you could trade them to the AI and If you (like I did) had enough discipline to not trade unless you had more than one you could even foll yourself into thinking you too had some kind of benefit from having access to that particular resource. Unfortunately I think this mod is broke with the latest patch.
So anyone have any ideas? I'm not the greatest modder out there and I would really like to have a discussion on how to make bonus resources matter more.
Long time fan of Civ - since Civ 1 actually.
Every time I play CiV I'm however irritated that bonus resources seem to have been reduced to merely a food/production bonus on a plot.
In my perspective this makes them quite inferior to luxuries and strategic resources. For the former number does matter as e.g. you can only have one swordsman per iron.
I mean its nice to place cities near wheat, cow and such but wheres the flavor in it? You can't even trade them and they don't give any extra advantages.
In civ IV they had the health system. While many people seem to dislike it I loved it as it actually meant something if you acquired a bonus resource.
To add to this in Civ IV you could trade that resource. You could even make buildings that e.g. increased gold output if you had access to the particular resource.
So the question I ask is how can we make bonus resources worth while again?
Deep Blue had an excellent little mod, named Food Economy http://forums.civfanatics.com/showthread.php?t=405052&highlight=food+trade. While it was not perfect (for example the AI had no idea on how to use this) it did actually give a little bit of flavor to the resources as you could trade them to the AI and If you (like I did) had enough discipline to not trade unless you had more than one you could even foll yourself into thinking you too had some kind of benefit from having access to that particular resource. Unfortunately I think this mod is broke with the latest patch.
So anyone have any ideas? I'm not the greatest modder out there and I would really like to have a discussion on how to make bonus resources matter more.