PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
I like Civ 5 for the same reason I like most other games. I like to build up my own stuff and destroy everyone else's. It's especially satisfying when the computer asks for a peace treaty that involves my giving them everything I have and they're the weaker party, not by units, but by sheer genious of how I mobilize my units. Ok, the AI is pretty bad at everything war related, but it's still fun outmaneuvering him/her.
Also, I've never played the other civ games for any length of time, but I love Civ 5. I have tried the earlier ones a couple times. Wasn't interested. I hear people complaining about Civ 5 on here. I don't get it. I have 143 hours logged on Steam (and I'm behind a firewall most of the time where steam can't track my time). What keeps me coming back to the game is that you can keep increasing the difficulty. It's never too easy. Winning on Emperor a couple times after being stopped in my tracks a dozen or more times is satisfying.
Plus, I learn new things about the game all the time. For example, stacking is not non-existent. There are two kinds of units that can stack. Also, sea units can stack with land units. This is only possible in a city, but it means you can have two defending units (usually ranged units) in a city at the same time, not to mention bombers. walls, etc. make your city have stronger attacks. You can take over cities with 1 hp if the city is also at 1 hp from ranged attacks (or whatever else). Chopping trees is a useful hammers bonus at the beginning of the game if used strategically. I also learn what units promote to what and when and where those techs are located on the tech tree. I also keep an eye on civil service and fertilizer. etc...
What's so simple and boring? You can play as simple or as meticulously as you decide.
As far as I can tell it's down to exploits. The Civ V AI is bad in some very predictable ways, and the types of player who like looking up cookie-cutter winning strategies that beat the computer can reliably beat it by doing the same thing every time, on any difficulty level.
This was true in the older Civ games as well, however the issue some people have with Civ V is that it's more consciously intended as a strategy game than the previous incarnations in the series, more than as an empire simulator. I've felt the downside to this approach myself on a few occasions - the AI always throws the same types of challenges at you, always tries to do diplomacy the same way, always tries to do combat the same way. Once you've beaten it once, the feeling goes, it gets boring doing it again. There's a perception that the older Civ games had more flavour to them, more minutiae you could explore while playing in a big Civ sandbox, a lot of which has been trimmed away or streamlined in Civ V in favour of a strategy game experience which is, perhaps, less challenging than it could be. And for Civ veterans, once you've cracked the way the new game works, it's not that challenging until Immortal - I barely played earlier Civ games above Prince but I can beat Civ V on Emperor.
While I think there's a lot of truth in all of that, I think it's also to miss the point that you can sandbox in Civ V and play the game you want to - at Emperor and below it's winnable, and even if it's not winnable at higher levels without fixed strategies and AI exploits, you can still have fun trying out different things to see how far you get. You can also happily play competitively; a lot of people don't realise that you can challenge yourself by setting objectives other than just 'win the game'. And winning a Civ V cultural victory above King is one of the toughest challenges any Civ game will throw at you at any level.