Bibor
Doomsday Machine
Players seem to be frustrated by diplomacy in CIV5. Granted, its somewhat limited compared to civ4, but it is very powerful and actually quite fun.
Lets start with a typical example:
In the first 100 turns of your game you've met four civs and three of them offered various "pacts of secrecy" (which you declined; to keep trade possibilities open) and two offered "pacts of cooperation" (which you agreed upon since it seems to bring only benefits; which is true). You also started some luxury trades with some of them.
What we just did in this example is basically begging the AIs to DOW us.
Why?
Lets look at the known diplomatic negative modifiers:
1) starting an offensive war
2) bribing a city state in another civ's "zone of influence"
3) proximity
4) wonderbuilding (to at least some civs)
5) buying tiles near borders
6) settling near borders
7) killing off other AIs
8) attacking weaker civs
CIV5 diplomacy is a big cauldron of various inter-civ relationships. You need to be stirring it, you need to initialize the chains of events, because if you wait - the AIs will play it out among themselves. Which usually means that you are the next target. This is because, surprisingly, AIs also sign pacts of secrecy against you and they may also bribe each other to go to war with you. If you also kill off a civ early (usually a result of an early rush), you became the villain.
Here's another example, this time a working one:
We meet 4 civs. We pick one to be our first victim. We sign pacts of cooperation with everyone but this civ. We sign pacts of secrecy with everyone against this civ. Next we bribe one other civ to make war on our victim. You just made yourself safe from two civs: the one fighting the defensive war and the aggressor (neither want a war on two fronts). If you do want to dogpile the defender, do so. But make sure that the other aggressor is the one killing off the civ. Now he's the villain. And your next diplomatic victim.
Stir the cauldron yourself and make the AIs hate each other more than they hate you. To do this you cannot rely on bonuses (trades, open borders, cooperation) - you need to put other civs into negative to be sure.
Lets start with a typical example:
In the first 100 turns of your game you've met four civs and three of them offered various "pacts of secrecy" (which you declined; to keep trade possibilities open) and two offered "pacts of cooperation" (which you agreed upon since it seems to bring only benefits; which is true). You also started some luxury trades with some of them.
What we just did in this example is basically begging the AIs to DOW us.
Why?
Lets look at the known diplomatic negative modifiers:
1) starting an offensive war
2) bribing a city state in another civ's "zone of influence"
3) proximity
4) wonderbuilding (to at least some civs)
5) buying tiles near borders
6) settling near borders
7) killing off other AIs
8) attacking weaker civs
CIV5 diplomacy is a big cauldron of various inter-civ relationships. You need to be stirring it, you need to initialize the chains of events, because if you wait - the AIs will play it out among themselves. Which usually means that you are the next target. This is because, surprisingly, AIs also sign pacts of secrecy against you and they may also bribe each other to go to war with you. If you also kill off a civ early (usually a result of an early rush), you became the villain.
Here's another example, this time a working one:
We meet 4 civs. We pick one to be our first victim. We sign pacts of cooperation with everyone but this civ. We sign pacts of secrecy with everyone against this civ. Next we bribe one other civ to make war on our victim. You just made yourself safe from two civs: the one fighting the defensive war and the aggressor (neither want a war on two fronts). If you do want to dogpile the defender, do so. But make sure that the other aggressor is the one killing off the civ. Now he's the villain. And your next diplomatic victim.
Stir the cauldron yourself and make the AIs hate each other more than they hate you. To do this you cannot rely on bonuses (trades, open borders, cooperation) - you need to put other civs into negative to be sure.