How comes there is no more a civ which is toward science ?

Jabulani

Warlord
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Sep 14, 2016
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Civ VI seems to be against science, there is plenty of culture and religious paths and festivals here and there, not to mention economic proness civs and stuff.

To my horrid view there is no more a civ which loves science, apart the tiny Chinese Eureka little extra mini bonus.

Also structures, wonders etc are against science, apart the old library and university, civ vi consider science as an illegal practice to be wiped out from the game.


Being myself a civ player since civ I ( yes I'm quite a granny ) I think Sid had a very marginal role in Civ VI suggesting only to let the player take more decisions, other than that, Ed Beach killed science and I blame him for such a crime.

What's your opinion ? Could you please gimme few hints on how to squeeze some science out from civ VI apart chinese libraries and universities ?

Thx !
 
There were no science civ also in vanilla Civ V, and with expansion/dlc they were few anyway (korea/babylonia and a bit Maya). I think it's because it's hard to not make a science civ OP. Anyway the new China is a scientific civ in my opinion and maybe we ll see another one.
 
Maybe science bonus would unbalance the game.
Since science gives access for better military, economics, wonders and infrastructure, I think the devs gave up of making a science focused civ, because it could be overpowered.
 
It could be a no science civ yet issue, or it could be that a science civ is too difficult to not make OP.

I'm betting on the former at the moment.

This exactly.

In previous civ, science was king over anything else. You could basically work only toward science and get a win even on higher play levels. Science was also key befor anything else for any kind of victory. Be it to reach key wonders, key techs, key units or just to keep up with the ai.

CiV is a strong example of this. In the end, no matter the map, the neighboors or else, the best path is always the one of science. NC, universities, schools, rationalism.

So if they decided to tone down that aspect of science being #1 thing to care about, i m happy. The culture tree, the apparent lack of insane multipliers for beakers, the relatively small beaker output of libraries and universities are all signs of this.


Now, wait and see to decide if it gets the job done.
 
Well now that the tech tree is divided by culture and science, it should be easier to balance, that said I don't think there's going to be a civ purely focused on science on civ6.

We didn't know a lot about religious civs either for a while, I agree in that Sumer, Russia and maybe Arabia probably have science bonuses.

Also China's eureka bonus counts to both tech trees.
 
Even though the role of science is Civ VI is diminished I still think science bonuses are too OP. Even China's unique ability (which still bothers me b/c the name of the ability seems to have no connection to the bonus) I feel is OP.
 
So if they decided to tone down that aspect of science being #1 thing to care about, i m happy. The culture tree, the apparent lack of insane multipliers for beakers, the relatively small beaker output of libraries and universities are all signs of this.

It makes sense I agree but imo they went too far in doing that to the point that now science is a minor aspect of the game, there is not even a civ for science. Ihave a tiny hope for Russia but America would be have been more appropriate considering the real world aspect.

After all civ tech tree has always been the dna of the civilization series and a bad handling of it imo does not imply to kill it as a remedy.
 
Science has always been :king: in civilization games. Historically civs which got a boost to science has been overpowered. Now it should be less so, while science is of course incredibly important still. We have seen some civs that have boosts to campuses (brazil, japan have bonus yields, germany can build more districts), and china has bonus to eurekas. Oh and spain got a boost as well from their mission don't they?
Still not really any science "focused" civ, which I think is wise. It's hard to give an ability which is not overpowered, but also not meaningless, if its a strict science bonus. The above mentioned civs are more versatile even though their boosts can be used for science.
 
T So if they decided to tone down that aspect of science being #1 thing to care about, i m happy. The culture tree, the apparent lack of insane multipliers for beakers, the relatively small beaker output of libraries and universities are all signs of this.

It makes sense I agree but imo they went too far in doing that to the point that now science is a minor aspect of the game, there is not even a civ for science. Ihave a tiny hope for Russia but America would be have been a more appropriate choice, considering the real world aspect.

After all civ tech tree has always been the dna of the civilization series and a bad handling of it imo does not imply to "kill" it as a remedy.
 
There are ways to get more science with current leaders.

Besides, Russia will probably have a way to get more science. Probably late game building.
 
Science is one of those talents that should flourish in the late mid-game, IMO. I like that Civ VI seems to be trying to avoid a single track approach to sure victory.
 
It makes sense I agree but imo they went too far in doing that to the point that now science is a minor aspect of the game, there is not even a civ for science. Ihave a tiny hope for Russia but America would be have been a more appropriate choice, considering the real world aspect.

After all civ tech tree has always been the dna of the civilization series and a bad handling of it imo does not imply to "kill" it as a remedy.

I don't think science is being neglected I think it's just less pivotal than it used to be. That might seem like neglect relatively but objectively it's not the same thing. Science remains an integral production for your empire but it is no longer the preeminent production as it has been separated from institutional development. In accordance we have seen some tech boosts for certain civs just like some civs get faith/culture/gold boosts. It's hard to say any civ is overtly a specialist civ so far as most seem to have some degree of flexibility but insofar as we do have specialist civs you're right we're lacking a science-focused one but then we also don't have all the civs yet.

TL;DR: science is just one of your outputs and remains important, just not as important as previous iterations of the series, and we'll get science specialized civs eventually.
 
Because science is still very important in civ, science civs tend to be too powerful. That is why Franco-Iberia got nerfed in BE. Getting that free tech led to ridiculous beelines.
 
Science is one of those talents that should flourish in the late mid-game, IMO. I like that Civ VI seems to be trying to avoid a single track approach to sure victory.

I never play babylon on civ5 because it feels like i`m playing one difficulty level down. Early science boost are to powerfull.
 
China gets increased eurekas and inspirations, so that's a little boost. Greece has an extra wildcard, and I assume there's a card relating to science, so that would also be an optional boost.

I don't think it would be good if we got a civilization that flat out just got an OP boost to science. It wouldn't really be fun or interesting. I'm not a fan of no-brainer passive boost. The way it is now is perfect - not overpowered and requires you to still think a little.
 
I agree with the general consensus. Russia, Arabia, and Sumer will get science bonuses.

  • Sumer gets early science bonus, perhaps bonuses to Culture as well
  • Arabia will get science bonuses and also bonuses towards faith/religion
  • Russia will get science bonuses. They may also get expansionist, military or espionage bonuses.
  • Rome gets Culture and Expansion bonuses with an Military boost.

And being that Rome is the only one not likely to get science bonuses, they will be the next reveal.
 
Science in Civ VI is different in that the Eureka boosts allow any civ to move briskly along a chosen tech path. Will be interesting to see if the AI just blunders along and follows its Eureka trajectory, or does it "intelligently" pursue Eureka boosts by its game behavior?
 
Science has always been :king: in civilization games. Historically civs which got a boost to science has been overpowered. Now it should be less so, while science is of course incredibly important still. We have seen some civs that have boosts to campuses (brazil, japan have bonus yields, germany can build more districts), and china has bonus to eurekas. Oh and spain got a boost as well from their mission don't they?
Still not really any science "focused" civ, which I think is wise. It's hard to give an ability which is not overpowered, but also not meaningless, if its a strict science bonus. The above mentioned civs are more versatile even though their boosts can be used for science.

Exactly there are a lot of science bonuses sprinkled everywhere, I think it's better that way. That said I think the most likely candidate to get a subsantial science bonus (at least on China's level) will be Sumer.
 
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