How do I make the city not produce anything?

CreativeAnarchy

Chieftain
Joined
Feb 15, 2011
Messages
7
I may have all the buildings I want for the moment and my military may be getting a little too big right before I get another tech that I want to start using so I don't want to always produce units.

But the game keeps asking me what I want the city to produce.

How to I make it not produce any units or buildings?
 
If you have alphabet you can produce research, if you have currency you can produce money, and if you have Drama or Music (I think Music) you can produce culture. They all appear on the bottom of the list or the bottom of the build options in the city screen.

Before that point you'll just have to stick it onto working on a wonder you don't want.
 
Welcome to CFC! :band:

If you've researched Alphabet or Currency, then have your city build research or wealth (usually building wealth is better). If you haven't, start building a wonder. Maybe you'll get the wonder, or maybe someone else will build it first, in which case you'll get gold equal to the number of hammers you've invested in it (known as "fail gold" around these parts).

If none of these options is available to you, well, another military unit or two probably won't hurt you. They might, however, hurt your neighbor. :D
 
If you have alphabet you can produce research, if you have currency you can produce money, and if you have Drama or Music (I think Music) you can produce culture. They all appear on the bottom of the list or the bottom of the build options in the city screen.

Before that point you'll just have to stick it onto working on a wonder you don't want.
It's Drama. :P
 
If none of these options is available to you, well, another military unit or two probably won't hurt you. They might, however, hurt your neighbor. :D

You can also delete that unit if you really want to.
 
How do I make the city not produce anything?
Why would you want to do that? You're always better off with your cities making something, like what previous posters suggested.

But the game keeps asking me what I want the city to produce.
Yeah, those popups can get annoying and can slow the game down considerably, but they can be avoided with build queue management (see this link, specifically the ones under "City Screen.")
 
Sometimes troop maintenance kills your economy (and you can't build wealth/research yet).

You've probably already tanked your economy if that happens though. Much better to build a wonder for failure gold.
 
It's Drama. :P

Nope, its Music. I checked this morning while playing. Its easy to overlook because people don't normally build culture until they're trying to finish up a cultural victory.
 
It IS drama though ;) :(

EDIT: Nope, you are right, wow. Drama just lets you change the culture slider. Good spot.
 
I had a similar situation too, took a different tech path and couldn't build research or anything. (also, I think ALL wonders that I could build had been built :p)
isn't there a way of turning off that notification thing for city builds? Had a little inkling there might...
Anyway you could potentially delete what comes out (waste) or declare on someone and burn some cities. Bit of gold, lose some excess in the process
 
It's one of those pieces of information so unimportant even veterans overlook it. I don't know if there is any case at all where being able to build culture at music rather than drama would affect the outcome of a game, or even make someone win faster. :)

Not that building culture is bad, its just you probably either have gotten culture for your first border pop earlier or have something better to build at that point.
 
I think if you press escape when that popup appears, it will go away. You might have to turn on the option to move units first before queuing up production in cities.
 
I think I played the game upwards of 2 years without really understanding that "Build Culture" came from Music. Never really thought about it until I actually realized the benefits of using the feature. I had just assumed it was either Drama or Music until several months ago.

Actually, I build culture a lot in new cities and especially in capture cities once I have Music. You can often get a border pop within 1 or 2 turns which can be really useful for a variety of reasons. I wouldn't build it for the sake of building it unless actually going for a culture VC, but it's excellent for quick borders pops or to secure borders if you are feeling the pressure.
 
Actually, I build culture a lot in new cities and especially in capture cities once I have Music. You can often get a border pop within 1 or 2 turns which can be really useful for a variety of reasons. I wouldn't build it for the sake of building it unless actually going for a culture VC, but it's excellent for quick borders pops or to secure borders if you are feeling the pressure.
Yep agreed, useful border pops. Sometimes too with cities under a little pressure, or to exert cultural pressure (I'm not quite sure how it works but isn't it that its not necessarily pops but rather culture pt?)
Aside from that, wealth then research are more useful.
 
Bah, anyone who even BOTHERED to play the game to the full would know that building wealth reasearch or culture halts all other production in a city. Notice the "Converts 100% production into beakers, etc". Perhaps you could try to do the tutorial before you come to the forums? Please? Pretty please?
 
Bah, anyone who even BOTHERED to play the game to the full would know that building wealth reasearch or culture halts all other production in a city. Notice the "Converts 100% production into beakers, etc". Perhaps you could try to do the tutorial before you come to the forums? Please? Pretty please?

Really? The last part of this post is rather trollish.

You know, there are some things that a tutorial doesn't mention sometimes, like what I was wanting to know. It did cover, in a way, what I was seeking but it didn't directly answer my question, at least what I could remember.

There is also a lot of info that I'm trying to remember and I could have just missed what I was wanting to know. Even playing the tutorial a couple times, I still miss stuff.

For all the other posters that gave helpful info, thank you.
 
As they are saying, you can build research, wealth, or culture provided that you have the necessary techs. But if you do not, then I would suggest that you build Worker and adjust your city screen so that he builds slowly unless, of course, you are short on workers, but from you question, I would assume that you are not. Until late in the game, you can almost always find something useful for a Worker to do, but a military unit in your situation adds nothing and costs maintenance.
 
Bah, anyone who even BOTHERED to play the game to the full would know that building wealth reasearch or culture halts all other production in a city. Notice the "Converts 100% production into beakers, etc". Perhaps you could try to do the tutorial before you come to the forums? Please? Pretty please?

IF you would have read the OP and follow-up posts, either the OP can't build those items (yet) or he doesn't want to build anything. "Building" culture, wealth, or research is still "building" something. Why don't you take a moment to join the conversation instead of posting some useless rabble.
 
Bah, anyone who even BOTHERED to play the game to the full would know that building wealth reasearch or culture halts all other production in a city. Notice the "Converts 100% production into beakers, etc". Perhaps you could try to do the tutorial before you come to the forums? Please? Pretty please?

We have a CiV poster floating in the wrong forum, could somebody grab the net and fish him out? :shake:
 
@ CreativeAnarchy - This is annoying, I agree.
I remember a few of my early games where I could not switch to research, gold or culture and was forced to keep building units.
I don't like the way the game forces you to research certain techs first.

You'd think a small peaceful ancient city would want to keep fishing (build up food), bring in more wood or stone (more production) or make bronze jewelry (gold) instead of creating more warriors or other units.
Using shells in jewelry has been around about 100,000 years. I wonder what Civ4 tech they had to discover to find shells on the beach and say, oooh, pretty...
 
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