How do I use POV-Ray

not to burst your bubble or anything Risbinroch, but I already make the Fiat Cr32 almost 8 months ago.
 
Yeah I know...... Actually I will just make this as an exercice, don't know how good it will be, propably crap...

Didn't mean to challenge you in any way:)

I just happen to have pictures of it, so that's what I'm making. Or try to make is perhaps more correct...
 
Must look at csg stuff now... I kinda skipped it. :rolleyes:

This is what i ve made so far:

test1.jpg


Btw, Gogf when you render something it is turned into a .bmp at the same time. Just goto the scenes foulder and find it :)
 
Originally posted by vbraun
Must look at csg stuff now... I kinda skipped it. :rolleyes:

This is what i ve made so far:

test1.jpg


Btw, Gogf when you render something it is turned into a .bmp at the same time. Just goto the scenes foulder and find it :)

1. Thanks, I knew it was a bmp, but not where it was :).
2. Can you post the pov file for that vbraun? Something fairly simple like that would probably be very helpful. Thanks
3. How does it render an animation?
 
Gogf: I believe you have to type something in the render "window" allthough I really don't care too much about that yet, I will "master" the modelling first.
 
About animating stuff:
- the 'clock'-word controls everything.

Lets say you want to render an animation of 20 frames (see the attached image).
- the -j takes off the jitter in the anti-aliasign. Because the jitter is completely 'random', it creates ugly noise in the final animation.
- the +kff20 means, that you are about to render an animation of 20 frames.
- the +kc means, that you make the animation cyclic. this is very useful in unit making, because you would want the animations to be cyclic (no twitches and such).

The clock used in the animation runs always from 0 to 1. If you want a sphere to move from <0,0,0> to <0,0,50> at steady speed during the 20 frames, you just put in the spere location <0,0,50*clock> very simple. For finer movements, the best tool is trigonometry - sin and cos. :thumbsup:

Like if you want the movement to start of slowly, accelerate and then decelerate to a halt, then you should change the sphere location to <0,0,(25-25*cos(radians(180*clock)))>. Quite simple, when you get to know it ;)
 

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So, what is the code for

" #include "colors.inc"
#include "stones.inc"
background { color Magenta }
camera {
location <0, 2, -3>
look_at <0, 1, 2>
}
box {
<-1, 0, -1>, // Near lower left corner
< 1, 0.5, 3> // Far upper right corner
texture {
T_Stone25 // Pre-defined from stones.inc
scale 4 // Scale by the same amount in all
// directions
}
rotate y*20 // Equivalent to "rotate <0,20,0>"
}
light_source { <2, 4, -3> color White}"

So that the sphere moved 50 spaces to the right? Once I get that, I think I got it.
 
vbraun, cmon post the file for the model (on the ground ;)).

BTW, it looks pretty nice, but you may want to try Aagle's way. Also, how did you get it zoomed and angled like that? Thanks.
 
Double Post
 
Oh my word!!! That program looks like a giant headache to me. Want my advice? Spring for $70 so you can buy Bryce5. Won't have to worry about commands or numbers. Its all a GUI. Take a look at this picture.

screenie.jpg
 
@Wyrmshadow: Maybe I should, it looks a lot easier.
@vbraun: Thanks.

Here is my sphere (it's too dark, I need to add more light. Also, it's gone through both FLICster, and flc2gif, so it's pretty bad quality now):
 

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Bryce can't model, but it can animated the hell out of things. All my units are made in Bryce. It can import many different object formats. I use bryce for animation, but on those rare occasions when I must make my own models, I use something else.

And $70 is VERY cheap when compared to $300 for 3dstudio, or $1600 for Lightwave
 
Okay, I'm now using this code:

#include "colors.inc"
background { color Magenta }
camera {
location <0, 2, -3>
look_at <0, 1, 2>
}
// create a sphere shape
sphere {
<0,1,(25-25*cos(radians(180*clock)))> // center of sphere <X Y Z>
0.5 // radius of sphere
pigment { color Blue }
}
light_source { <2, 4, -3> color White}

And would like to know two things:

1. How do I add one stripe of red going around the center of the sphere?
2. How do I add more light?
 
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