As Civ 6 is really the only game I've used with mods much, I'm curious how other developers of heavily modded games handle patches. The recent civ update especially broke a lot of mods and caused a lot of complaints of bugginess beyond just the actual patch bugs, which seems like a bad way to do it.
Is that approach pretty standard - i.e. just release the patch and if it breaks mods that's not the devs issue to deal with?
Do other games disable mods initially on patching? Or have some sort of version-compatibility in the mods (i.e. the mod has to specify what version of the game it's compatible with) to waylay the issues?
Is standard practice to give 'mod developer previews' of patches to let them update in advance or anything like that?
Is that approach pretty standard - i.e. just release the patch and if it breaks mods that's not the devs issue to deal with?
Do other games disable mods initially on patching? Or have some sort of version-compatibility in the mods (i.e. the mod has to specify what version of the game it's compatible with) to waylay the issues?
Is standard practice to give 'mod developer previews' of patches to let them update in advance or anything like that?