That's a good research article on AI attitudes. But I think there're some other factors that make them more or less likely to declare war. The war declarations while in 'Polite' stance had happened to me several times before, like when I played Regent difficulty also.There also is the obvious motivation for war: Lack of distance. The closer you are to an AI and its capital, the more aggression by this AI is to be expected. Tiny maps can therefore increase the risk of early wars.
There are instances where artillery is quite useful. Artillery helps to reduce losses by quite a margin, but it comes at the price of additional investment and unit support. Also it can increase the amount of turns till you eliminate your enemy. So while the merits of artillery are strong there are quite some circumstances where different priorities are the better choice overall. If you have to choose between 40 cavalry + 40 cannons or 60 cavalry and no cannnons, then the later tends to be better suited for a short war while the earlier is much better suited for a long war.
I was unaware of this. It seems, then, that gold permitting we should establish embassies ASAP.One thing is crucial: Embassies. Without them AI is more likely to attack. This can make the very early game a more delicate balance than later phases of the game.
I donnot know how it works exactly, but it seems to be closer to absolute distance.So that distance-factor is based on absolute distance, rather than distance relative to map-size?
Hence maybe Artilleries are good if the defending units have higher defenses than our attack units. Perhaps it'd be different if our attack units have more offense than their defending units. I still don't know though I rarely used Artillery.Artillery shine once you get artillery proper (and have rails). This past hour I've been fighting some on Emperor level, and I have an SGL, so I haven't charged with elites, nor do I have any armies. But, I've killed a few cities with infantry using artillery proper and veteran cavalry. According to the combat calculator, it's a 67.5% chance of winning with a veteran cavalry vs. an infantry with 1 hitpoint on flatland fortified in a city. If that's a metropolis or AI capital instead, the probably still ends up as 59.7%. If it's a metropolis on a hill, it's still 54.6%. So, if you redline any infantry proper before charging ahead, in any case, it seems that you end up favored if you use veteran cavalry or better.
Hence, as the saying goes, God fights on the side with the best artillery.
Perhaps it'd be different if our attack units have more offense than their defending units.
I still don't know though I rarely used Artillery.
There however is a significant period of time between cavalry and riflemen. That is so to speak the golden age of cavalry.Cavalry always have less strength than rifleman when they both have the same number of hitpoints.
It doubles the range and compared to cannons(bombardement 8 at frequency 1) artillery proper(bombardement 12 at frequency 2) does about thrice the damage. Radar artillery(bombardement 16 at frequency 3) doubles the expected damage again.
Cats have Bombard.Range.Firing-rate = 4.1.1, Move = 1Don't they both only bombard once per turn, but radar artillery have one extra movement point?
Ok, I didn't know that becoz when I played Chieftain to Regent I'd gotten Modern armors while others only had Musketmen. So higher difficulty will change all thatThey usually don't if you consider defensive fortification, landform, and city bonuses. Cavalry always have less strength than rifleman when they both have the same number of hitpoints.
Conquering with artillery proper and rails can go very fast turn wise. I mean several cities a turn, and wars ending in under 5 turns often.
Artillery proper can destroy 2 hitpoints per bombardement, radar artillery even 3. Of course that is only true while enough hitpoints are available for loosing.Don't they both only bombard once per turn
Overall, I use a series of wars in the first two ages to grab land and resources. By the time I get to the Industrial (3rd) age, I'm usually number one and can decide how I want to win.
That while true in its essense may be technically incorrect. AI does not get a bonus on research. For AI tech costs on regent are the same as on Sid. But human research cost do increase signicantly. AI does however get extra starting units, extra free unit suppoort and discounts on shields and food for growth. In the end AI will have mildly more modern army, a much larger army while the human player is fighting higher research costs and higher corruption. Advanced players can still come out on top and up to emperor this is still somewhat easy. Demigod and deity are a bit harder, but still not too hard. Sid however is category of its own. So maybe just ignore it as those extreme figures matter little for normal gameplay.First, yes, as you go up in difficulty, the AI will get bonuses that help them research faster and improve the qualities of their armies.
AI does however get extra starting units, extra free unit suppoort and discounts on shields and food for growth.
That's true! I can't remember ever succeeding at a 20k victory. I don't attempt it often, preferring the 100k culture victory.I guess you don't play for 20k all that often. Because I think there's a window where that victory can close on, if one doesn't build enough culture soon enough.
Ok now I realize why changing gov asap is even better... Changing early game (to Republic) only takes a few turns Anarchy (I got 2-3 turns), while when I changed to Democracy last time it could take up 8 turns.OK, that is a huge mistake. Leaving despotism ASAP is what you need to do. That is best done by researching Code of Law, then philosophy and taking republic as your bonus tech.
Assuming, of course, that one gets Philosophy first. I always go for it, but sometimes don't make it, in which case I end up struggling - since it's an expensive tech - to trade for it.OK, that is a huge mistake. Leaving despotism ASAP is what you need to do. That is best done by researching Code of Law, then philosophy and taking republic as your bonus tech.