There (https://forums.civfanatics.com/thre...better-lua-editor-faster-intellisense.391034/) is a LUA editor improvement for CIV 5 (Visual Studio Shell 2010 or thereabouts), which made modders their day.
Someone asked if there is a way to improve the LUA editor for CIV 6 https://forums.civfanatics.com/threads/is-there-a-lua-plugin-for-modbuddy.614010/ , but people replied to use another editor.
So what is the workflow here? Use Modbuddy to edit XML and something, then switch to Notepad++ for LUA, then switch back to Modbuddy, Modbuddy tells me a LUA file is edited outside, do you want to reload? I say yes, then I build the solution in Modbuddy?
Is it too cumbersome switching back and forth?
Someone asked if there is a way to improve the LUA editor for CIV 6 https://forums.civfanatics.com/threads/is-there-a-lua-plugin-for-modbuddy.614010/ , but people replied to use another editor.
So what is the workflow here? Use Modbuddy to edit XML and something, then switch to Notepad++ for LUA, then switch back to Modbuddy, Modbuddy tells me a LUA file is edited outside, do you want to reload? I say yes, then I build the solution in Modbuddy?
Is it too cumbersome switching back and forth?