Wodan
Deity
You should be running a SE (specialist economy). You can be at 0% and still have the beakers pouring in.Nestorius said:It just sort of happens by itself, when I realize I'm 0% science and 200 turns to Code of Laws.
Wodan
You should be running a SE (specialist economy). You can be at 0% and still have the beakers pouring in.Nestorius said:It just sort of happens by itself, when I realize I'm 0% science and 200 turns to Code of Laws.
Bleser said:So does it make sense to keeping pumping out units instead of building something like an Aqueduct (before you need one) even though you'll eventually need one (even if it isn't for another 1,000 years)?
I guess I feel my army gets to a point where I don't need more units so I switch to building buildings in all my cities. Or should I just be at war or close to war ALL the time and razing my neighbor's cities?
Wodan said:You should be running a SE (specialist economy). You can be at 0% and still have the beakers pouring in.
Wodan
Bleser said:I think my biggest problem is that I'm too much of a builder (as Pete2006 pointed out). I build unecessary building just so each city has all buildings. I need to focus on what I need, not having each city jammed with all buildings!
Thanks again for the advice everyone.
InFlux5 said:One thing that's being overlooked is that militaries cost money too, especially when you have few cities to support your units. If over-expansion doesn't stifle my economy, unit support usually will. So whether I expand or build more units my economy will suffer. The only option left is to build city improvements, which are often not needed (and there often aren't very many to build in the early game.)
cabert said:The other option is to use your military![]()
It shouldn't be too difficult to get a timed victory, if you're halfway pursuing a cultural you should have a pretty good score.orgonebox said:Here's a different scenario, although common: I'm playing a monarch huge fractal game, 14 civs, as Elizabeth, going for a cultural victory, space race and diplo vics turned off. Basically, as far as I can tell, the whole thing is fracked. I've been at war for almost 1000 years straight, and it's now 1675. Every civ but four have declared war on me. Most of my production that would have gone toward culture or cultural buildings has been focused on units. I've finally acquired rifling, but at least half the other civs are four or five techs ahead of me. Now I have to run at 0% science and culture until my maces and pikes are upgraded. Any advice on what to do to pull this one out of the hole? I'd post a save file were I at the computer I on which I play the game, but how do I stop these constant wars?
They play no part in the game's scoring whatsoever. Moreover, they are some of the more meaningless stats provided by the game. High approval ratings or lifespan simply indicate that your cities have a lot of room to grow.jawilson said:Do either of these values factor at all for your score (final or current), or are they just more or less throw-away stats?
InFlux5 said:That's not gonna transform my economy from deficit to surplus. The income from pillaging and razing is pretty small in the early game.... And I'm certainly not going to take more cities; that would just make the problem worse.
pukii said:until now nobody even tried to pick out what i said, instead we get hints about the early game - everybody plays in a different way so somebody will take archery and somebody wont need it.
i am more into the later games when things get more complex.