How do YOU fight the expansion urge?

That's one of the downsides to choosing a religion. Civs not of your religion will have issues with you, some more than others... *coughIsabellacough*. For one particular diplomatic game, I had founded three religions (I don't usually found more than one or two the way I play) and chosen to NOT make any of them my state religion just to avoid the negative modifiers with everyone outside of my neighborhood. Since all of my close neighbors also had my religions, they were the hated enemies to the rest of the world instead of me ;) . It was easy to take them out with no diplomatic penalties applied to anyone else. I was even once asked into the war with an enemy by a more distant Civ that I was trying to get friendly with. That plus modifier for helping out with a "Mutual Struggle" sticks around after the war sometimes.
 
stolen rutters is right!
if you care for diplomacy (will have to at emperor+ levels), you need to play carefully with 2 objects :
- war
- religion

In the SG forum, look for mongol hordes (is it RB 21?). Sulla gave a very detailled analysis of high level diplomacy for this specific game (the way of thinking can be used to any game, though)
 
cabert said:
stolen rutters is right!
if you care for diplomacy (will have to at emperor+ levels), you need to play carefully with 2 objects :
- war
- religion

In the SG forum, look for mongol hordes (is it RB 21?). Sulla gave a very detailled analysis of high level diplomacy for this specific game (the way of thinking can be used to any game, though)

What is the "SG forum"? Is "mongol hordes" the topic? What is "RB 21"?

Sorry for all the questions, just curious about what you are referencing.
 
What's your point, about later? Later, you'll have mature cottages everywhere, the ability to use mercantilism or numerous trade routes...
There is no problem with late expansion, you'll be able to fund it.

of course some things get easier when you have trebs and maces!
but when you have won your 30th game in conquest or domination style you ask yourself: is that really all?

the next logical step is that you try a diplo or cultural win.

i guess a diplo win is the easier than cultural, because when you have stalin as your opponent you can forget wonders.

ergo diplo wins are more interesting because of the crazy modifiers : D
 
sorry pukii, i don't see your point.
I did win diplomatic, cultural, domination, time, space race, conquest victories.
I have more cultural and domination wins than other though.
I still think it's easy to fund a large empire later, with markets and courthouses + a few shrines or settled great people (GArtist, GProphet, GMerchant give gpt).
 
it is not exactely easy to have more units - you must command a certain stack to attack city no.1 and another city no.2 - maybe you have a big stack in the behind of your empire and it would take 15 turns to get to the enemy. or you dont have any defences when suddenly napoleon pops up with some knights and trebuchets.

i think everybody knows what i am talking about. and i also think that everybody has experiences with the AI's reaction to all your actions.

in the end i think we should return to the topic.

it was all about fighting the expansion urge we all feel from civ2 and civ3.
this expansion urge is quite non-existent when you know that you can't support your big empire in the early state of the game.

but when the game gets more developed we all ask ourselves - isnt it better to build gallons to conquer the new world? and others think: isnt it better to take moscow with 5 wonders ?

its not that easy to be in the late game.
 
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