How do you people do it? I'm talking about you monarchy+ players. See, I have a big problem. Treaties break too easily and ruin the rest of your game forever. Sometimes you don't know a treaty is broken for a while until it's too late in the game to reload. For example: In my early game, I declared war on the Russians and allied with the Romans.
I defeated Russia and went for a peace treaty. Surprize! I just broke a MA with Rome. About 20 turns later (That's when I realized it.) when I really needed another Civ to help me against another, I can't, no matter what, unless I give that civ everything I have and then some. Even though we were both attacking the same country.
Also, things like enemies pillaging roads to luxuries break treaties with friendly Civs. Another example is that since I realized that I couldn't win VS A.Is in the tech race, I decided to focus purely on gold, so I became the richest civ getting around 300+ gold a turn and bought all of my techs. I had a MPP with another civ that declared ware against a civ I was paying with 80 GPT, so I had to declare war on them. Well, now I'm screwed since that breaks a treaty, and I can't trade GPT for techs, and it's too late in the game to go back to building libraries and everything.
I'm now too paranoid thinking about "If I do X, will this break treaty Y, and ruin any chance of a decent game happening?".
Can someone help me out?
I defeated Russia and went for a peace treaty. Surprize! I just broke a MA with Rome. About 20 turns later (That's when I realized it.) when I really needed another Civ to help me against another, I can't, no matter what, unless I give that civ everything I have and then some. Even though we were both attacking the same country.
Also, things like enemies pillaging roads to luxuries break treaties with friendly Civs. Another example is that since I realized that I couldn't win VS A.Is in the tech race, I decided to focus purely on gold, so I became the richest civ getting around 300+ gold a turn and bought all of my techs. I had a MPP with another civ that declared ware against a civ I was paying with 80 GPT, so I had to declare war on them. Well, now I'm screwed since that breaks a treaty, and I can't trade GPT for techs, and it's too late in the game to go back to building libraries and everything.
I'm now too paranoid thinking about "If I do X, will this break treaty Y, and ruin any chance of a decent game happening?".
Can someone help me out?