madscientist
RPC Supergenius
To me it does not matter much, except for a few choice combos
1) NE plus either NP or OX. If you can keep forrests while maintaining enough food for specialists, a NE plus the NP is a killer combo. NE and OX go very well because your either running scientists or representation and OXFord magnified that.
2) Maori + West Point + Drydocks. That produces some serious navies, especially if your charismatic (three free promotions). Also, add a settled GG for the vikings and that's 4 free promotions for teh navy!
3) HE may go with teh Maori as the purpose of the HE is fast earlyier military production. By later in the factories/ironworks further support it.
4) Hermitage + GT on a border city. The extra culture helps in border wars
1) NE plus either NP or OX. If you can keep forrests while maintaining enough food for specialists, a NE plus the NP is a killer combo. NE and OX go very well because your either running scientists or representation and OXFord magnified that.
2) Maori + West Point + Drydocks. That produces some serious navies, especially if your charismatic (three free promotions). Also, add a settled GG for the vikings and that's 4 free promotions for teh navy!
3) HE may go with teh Maori as the purpose of the HE is fast earlyier military production. By later in the factories/ironworks further support it.
4) Hermitage + GT on a border city. The extra culture helps in border wars