Nigel_Tufnel2
King
I almost never build any early Campuses, preferring Holy Sites instead. This allows the early/mid-game to develop a little slower, tech-wise. (I often take the Science from building belief, so I actually don't fall ridiculously far behind.) Most games I avoid too much chopping, and the only reason I tend to move Magnus around is to pop out faith Settlers closer to where I am expanding next. I do a lot of coastal cities, and really focus on exploration and Barbs/Villages. I tend to build military as if the AI were a true threat, and like having strike/defensive forces spread out for any contingency. Sometimes I'm even surprised a bit, but I can't recall losing a city since the first week of vanilla release. I always have a big navy.
These are all sub-optimal play, and I love it. I play Immortal or Deity, with certain mods that really flesh out the religious game. I'm not even slightly bored the first 140 turns or so, game after game, in part because I'm still sending out new Settlers, still planning for new canal cities, trade routes, lux hotspots, etc.. (I often start with only 4 cities until the Gov Plaza and Tier 1 Settler building is built.) I figure these moves allow the AI to expand on their early advantages longer.
These are all sub-optimal play, and I love it. I play Immortal or Deity, with certain mods that really flesh out the religious game. I'm not even slightly bored the first 140 turns or so, game after game, in part because I'm still sending out new Settlers, still planning for new canal cities, trade routes, lux hotspots, etc.. (I often start with only 4 cities until the Gov Plaza and Tier 1 Settler building is built.) I figure these moves allow the AI to expand on their early advantages longer.