A typical game for me:
- Build a worker
- Spam settlers
- Go for artillery techs (ridiculously overpowered)
- Take enemies down one by one
I don't really focus on building tech buildings, culture buildings or anything really - just keep happiness on the safe side. Spamming cities are cheaper, faster and more rewarding in the long run than building up cities and then expand.
There's no real choice here. This is obviously a problem with how global happiness works... and tech... and culture... hmm.
One of the things that took quite a bit of time in civ4 was my workers, but in civ5 you basicly
build trading posts all over the place. There's no risk or ramp-up time like in civ4 with cottages. The various terrain yields are very close to each other, and I don't really bother with finding the perfect spot for cities anymore - there isn't one anyway, when you want to fill every available spot with cities anyway.
The amazing AI the developers were talking about as almost human opponents, seems more like a deaf-mute, blind, braindead monkey. The diplomacy is very vague in some of it's options. Why form a pact of secrecy against another dumb AI? Whats the point? Is it a mindgame that has nothing to do with the game itself? Is this the infamous theory that mr. Meier was talking about; "What the gamer can imagine, is cheaper than what we as developers can program/produce"? Either Firaxis lied to us, or they are as incompetent as that previously mentioned monkey.
I usually played germans in civ4, but in civ5 their unique trait is worthless when I toggle off barbarians because the
AI can't even handle the barbarians :S I noticed a few other civs had this misfortune when toggling off other settings. It's a minor issue, but still a bit odd. It seems like there was a lack of creativity when implementing this feature.
What should have been a moment of triumph and success, turned out to be the killing blow to civ5 (for me). I am talking about the first time I won a game.
It felt so... BAM! The end! No replay, no graphs, no statistics. I was like: "really? This must be a bug". But it seems like it was another faulty design decision.
There are many things I like about civ5, but it is completely obliterated by terrible core game mechanics. I gave it an F, but I still think it can get better.
When you hit rock-bottom it can only go up afterall. The franchise has always been about choice - the better choice of two evils. Civ5 turned that upside down, and placed us on the oneway-super-highway to victory with no exit lanes. That does not offer any replayablitity at all. It compares to cars - it's fun when you get to drive a car for the first time, but when you drive the same route to work each morning, then it's suddenly not so much fun.
Will I buy expansions? Maybe... but I am certainly expecting major patches that fixes the vanilla version, otherwise there's no point.
TLDR: F