how do you.... speed up tech?

Try bumping the difficulty up to warlord or regent-the AI will research as well. Try playing as the Persians or Egyptians. The Persians are scientific/industrious so should research things faster and improve the terrain faster. Egypt is religeous/industrious and the cheap temples help with managing civil unrest.
 
Gelion said:
Very good info you gave there, only one question remains: when do you start to build wonders and which ones?
I won't presume to speak for Psychonaut, but for myself, using similar strategy, I don't necessarily go for *any* wonders! :eek:

If you are playing Monarch and below, you can try for some of the Ancient Wonders. But the higher level you play, the later you are likely to even have a *chance* at any wonders.

Besides, a good way to learn, without the crutch that Wonders provide, is to deliberately not build any. You learn a LOT about how to play that way. ;)
 
What Padma said is absolutely true when you hit the levels of emperor and beyond. Don't even think about building them! Then again, we all try to gamble on the Great Library, but that's an exception :p
 
I generally don't go for many wonders now. The higher difficulties it is just impossible. If I am super lucky I will get the Temple of Artemites and if I have ivory in the ancient age I'll try for Statue of Zues. I feel that these 2 wonders are worth the chance. I hate building improvements like temples/cathedrals/etc early in the game so the ToA is just a godsend. I got it in my current game somehow and within a couple of turns my cultural borders exploded all on the same turn, its so nice to have one large seemless empire so early in the game. Also, I like to concentrate on pumping out settlers/workers early on so the Statue of Zues is great for an early supply of military police or an invasion force.

In one of my recent games I was really lucky and got a scientific leader spawn the same turn I learned the tech that allows the Temple of Artemites and rushed that in a single turn and also completed the Oracle the same turn! That was just an amazingly lucky turn of events though. =)


There are a few later age wonders that I try to go for. Sun Zu's is one I always try for but its really a gamble. Having a barracks in every city is just amazing.. especially when you are invading, but also for mass unit build. The Knights Templar is nice also if you've managed to get the Statue of Zues because then you have a double production of free units, which is always good. SJ Bachs and Shakespears are also ones I try hard to get.


Basically the Wonders I really really go after are the ones that add an improvement I need to every city - Temple of Artemetis, Sun Zu, and even the Great Wall (its pretty cheap and I manage to get it sometimes). I also like the 2 unit popping ones of course, but also ones that will make happy citizens in my cities - hanging gardens is good, Temple of Artemites/Oracle is a great combo, and SJBach/Shakespear are both good. If I manage to get a few of those I'll be happy, otherwise I'll make an effort to capture the cities that have them with my horde of early archers or swordsment, mwhaha. =)
 
I could not build laboratoires and many other facilities when I hit about 1900. Is it beacuse I have too may cities? Seems like the options for many buildings have dissapeared. I could not build the Space Ship becuse of that :(.
 
I suppose you don't stay in Despotism once the new government types become available?
 
Imho, the best wonders are the Great Library (free tech! Hurray!), Statue of Zeus (if you're lucky and have ivory anyway),Theory of Evolution (two free techs never hurts), and the Hoover Dam (save approx. 1.7 bajillion turns building expensive power plants).
 
I never go for GL in Civ3, it just expires too soon. The wonder I really like is Leonardo's Workshop because upgrading all your units can be really expensive and time consuming otherwise. Halving that cost is a great improvement to someone like me who hates having ancient units around in the modern era.
 
Lennon said:
I suppose you don't stay in Despotism once the new government types become available?
I was in Communism...
 
Gelion said:
I was in Communism...

My remark was actually directed at the thread starter, because changing governments is key to improving science. To an inexperienced player that isn't always obvious. I fondly remember playing Civ1 for the first time, I wasn't that old and my comprehension of things wasn't that high, I played through the game (on Chieftain of course) without ever changing government... :D
 
Lennon said:
I wasn't that old and my comprehension of things wasn't that high, I played through the game (on Chieftain of course) without ever changing government... :D
Me too :D. Nice to meet a soul brother on the net ;).
I was wondering if you can help me with my last question, I'm really stuck and I want to carry on :(.
 
Lennon said:
I suppose you don't stay in Despotism once the new government types become available?

last time I got monarchy( the pic of that crown) all cities went in civel disorder
:aargh: :aargh: :aargh:


o ya one more thing, when ever I make a worker I auto mate them, beacuase well i dont really know how to use them. Is this why im no getting tech fast?

P.S. I stay in Despotism :)

bump
 
when you transfer governments, unless you are a religious civilization there will be a period of anarchy that ranges between like 3-7 turns. After that period you choose your new form of govt. and everything should be ok.
 
If you didn't know about setting your science level then you need to be reading your manual. It looks like a lot of reading, but once you get a firmer grasp on the basics you can benefit *a lot* more from the strategies here. (Also, a spellcheck now and then doesn't hurt.)
 
If you don't have a manual use the civilopedia (the book icon in the top-left corner). It's in more of a statistical format and it doesn't actually tell you strategies, but if you don't have a manual then the civilopedia is the next best thing. Also, look at the Game Info (I think... :confused: ) page here on civfanatics.com.
 
http://www.civfanatics.com/doc/civ3/cracker/civ3_starts/index.htm

Take a look at Cracker's strategy article about improving opening play skills. About halfway down the page is a link to "read through the fundamentals". This will help you select better city placement and give direction to your workers. Automating workers early in the game will not help you since they don't always pick the best actions. It does take a little time to learn to micromanage your workers, but soon you'll be doing it without thinking too hard about it.
 
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