How do you speed up your game?

This one is probably obvious, but I'll share it anyway.
A recent OS crash forced me to transplant my hard drive into a new computer. My old system was Pentium III, 667mhz. The new one is a Celeron, 1.7 ghz. I thought my old computer was pretty fast, but this new system really takes the delay out of things. Animation, trading, 'please wait delays'... I just didn't realize how much I was sitting around waiting for my computer to figure it out. There is a bigger difference than I would have ever anticipated.
 
On my Mac I get a strange set of numbers instead of the meaningful values in the previous post by ControlFreak.

Here is an example:
Happy_faces.jpg


Does anyone have an explanation for this?
 
Funny you should say that. I've never understood them before either, but I assumed it was the same on a PC, and that it was just my lack of intellgence that prevented me from seeing an obvious connection between the numbers and the faces. As ControlFreak's piccie has shown, it makes obvious sense on the PC, and as your screenie shows, there's no clear correlation between the numbers and the faces on the Mac. I think we just have to live with the fact that they are garbage on the Mac version. I'm sure there will be no updates forthcoming to fix it :(.
 
Hi Alan,

Darn :( I hoped there would be some juicy information to speed up my game time.

I've been analyzing why my games take so long and I think it's because of using the Wait key and having to go through a merry-go-round of indecision. :blush:

Anyway, I am improving and one day I might actually get my GOTM done before the deadline. :)

Congratulations on your Conquest Victory in GOTM 37.
 
If that's the only reason then, frankly, it's not good enough :D
 
As I don't know the details of your situations in games, I can't be sure, but I don't think there is necessarely anything wrong with the happy.content numbers. IIRC the numbers indicate the happy and content faces produced by the city, not what moods the citizens actually are. So in the screensot in Keath's post, the first cities are easy to understand. Your city's improvements and luxuries are producing more happy faces than there are citizens, so everybody's happy. Then why the sad? Are you in a war? War Weariness can't be fought with luxes or happiness buildings. So your city may be treoretically producing more happy and content faces, but the effect can't be seen because of the ww.

I may also be wrong. (There's first time for everything ;) )
 
If so it's a pretty useless set of numbers for sorting on for city management purposes, then :p
 
I have found that games where I do dotmaps for my city placement go better for me than ones where I dont'. It's an upfront work, but it means I don't have to say "did I want that city here, or next to it?" It really only matters on emperor or below, of course - on my demigod games, I just am trying to put cities where the AI hasn't blocked me already...
 
Back
Top Bottom