Nathaniel VII
Chieftain
- Joined
- Nov 20, 2016
- Messages
- 24
I was playing my first game after the patch, and diplomacy was going reasonably well. Had a declared friendship with Trajan, when he started to send a swarm of almost a dozen missionaries to my holy city. He was clearly trying to achieve a religious victory, and he was the leading civ for that.
I went to diplomacy to ask him to stop... and there was nothing there. The only option was "Make a deal", which wasn't helpful at all. I can't break up the friendship because it has to expire, which means I also can't denounce him. The only way to stop him was a surprise attack on his missionaries, which led to every other Civ in the game denouncing and hating me over the following two turns.
Am I missing something, or do friendships basically give a civ a free pass to convert their friends' empires without even the possibility to ask them to stop? If they had to at least break a promise to continue, allowing you to denounce them, or start a holy war, or something like that, it wouldn't be as bad.
I've disabled religious victory for my second game. The entire implementation of missionaries and religious victory is horrible. Missionaries having open borders independent of political agreements (not to mention them blocking off your own units from moving inside your own territory) is probably one of the worst design mistakes in the entire game.
I went to diplomacy to ask him to stop... and there was nothing there. The only option was "Make a deal", which wasn't helpful at all. I can't break up the friendship because it has to expire, which means I also can't denounce him. The only way to stop him was a surprise attack on his missionaries, which led to every other Civ in the game denouncing and hating me over the following two turns.
Am I missing something, or do friendships basically give a civ a free pass to convert their friends' empires without even the possibility to ask them to stop? If they had to at least break a promise to continue, allowing you to denounce them, or start a holy war, or something like that, it wouldn't be as bad.
I've disabled religious victory for my second game. The entire implementation of missionaries and religious victory is horrible. Missionaries having open borders independent of political agreements (not to mention them blocking off your own units from moving inside your own territory) is probably one of the worst design mistakes in the entire game.