Forbiddentwo
Warlord
- Joined
- May 26, 2014
- Messages
- 112
Did this ever get fixed/looked at?
I don't think the Sea Dog works. I think I saw someone say that he could get it to work in Hotseat.
Some things seem different in Hotseat.
I've tested them in hotseat as well, and it seems it doesn't work on barbarians (just like Eagle Warriors don't get builders from barbarians). However, it does work against other civilizations and city states. The capture rate seems to be based on the combat strength of the target unit, although my sample size was still fairly small: I destroyed 5 Galleys, Quadriremes, Caravels, Frigates and Privateers, and the results were:
Galleys: 5/5 captured
Quadriremes: 5/5 captured
Caravels: 2/5 captured
Frigates: 3/5 captured
Privateers: 4/5 captured
If anyone is wondering, the Privateers stayed as Privateers instead of being upgraded to Sea Dogs (unlike what happens to districts and buildings in captured cities).
But it's occurring on the killing blow like Prize Ships in Civ V, right?I think so. It would require more testing to get a more accurate estimation of the actual chance for each unit, or to find out if there is a formula for the capture chance. For example, would a Sea Dog Fleet or Armada have a higher chance to capture units than a normal Sea Dog? Or do +Combat Strength promotions matter? I specifically avoided picking promotions to keep the conditions same throughout the test.
Right, it has to be the killing blow.But it's occurring on the killing blow like Prize Ships in Civ V, right?
It would absolutely make my day if they fixed the sea dog and announced that the eagle warrior not being able to capture barbarians is a big.
They explained the Eagle Warrior limitation when they introduced Aztecs. It's absolutely intended.
I've had sea dogs work properly in a regular single player game (the only one I've played with England). I was actually surprised when it worked, since I had seen people on here talking about how it was broken. It seemed to capture the ship about a third of the time for me, but I used them a lot (island plates map going for domination victory) so amassed quite a large navy.I don't think the Sea Dog works. I think I saw someone say that he could get it to work in Hotseat.
Some things seem different in Hotseat.
You can. Just perma-war a city state. Granted, they don't create units every single turn, and not every battle results in a worker, but you can have an unlimited supply of workers.Let's be frank: if it was possible, I'd leave a rather large part of my continent unsettled just to become a Builder farm.
You can. Just perma-war a city state. Granted, they don't create units every single turn, and not every battle results in a worker, but you can have an unlimited supply of workers.
EWs are good for a while thanks to the combat bonus from luxuries. Just buy up luxuries from other civs to power the EWs.Problem is, CS's will eventually create more advanced units, which hardly give Builders. Also, they get tougher and tougher for Eagle Warriors.
But Barbarians huts always spawn with a Spearman and a Scout, and both of them have a high chance of leaving a Builder behind. And if you destroy the Scout, another one will spawn.