every turn you spend teching a tech, you lose up to the sum of all the beakers the other AI teching it in trade value. And how do you bulb civil service? I think it's only accessible through a really odd great merchant bulb.
every turn you spend teching a tech, you lose up to the sum of all the beakers the other AI teching it in trade value. And how do you bulb civil service? I think it's only accessible through a really odd great merchant bulb.
I am always really reluctant to bulb them in the early game. Because a "lightbulb" is worth about 1700 beakers or so (as you can tell from later in the game when you can only partially bulb something) so wasting it on a tech thats only 600-1000 seems like you are losing beakers.
...The GA has his special 4000 culture bomb that seems weak in a normal game but can be the vital part of a quick Cultural victory.
mcaber said:I read somewhere that the keyword for the Civilization IV creation team were "choices". I think there should be a way to use the great work ability other than to achieve cultural victory. Maybe the Great Work could give some kind of revenue also (like Mona Lisa is a tourist attraction) or something similar.