How does City Border Expansion Work?

Kanasuke

Chieftain
Joined
Oct 24, 2014
Messages
19
my city borders just pop on their own. How do I see when it pops and where it pops? Do I need culture being generated from that city to hasten expansion? I think I saw my new city gain a new title without a monument??
 
Yes, you need culture to expand your borders. Your population gives a small amount of culture (0.3/pop), so a Monument really helps in that regard. And prepare to buy a lot of tiles, more important than in Civ5.
 
Yeah, we'd need more info on this. Is it building up into a pool of culture and whenever you reach a threshold a tile is gained, or are you constantly putting cultural pressure on all tiles and whenever a threshold for a tile is reached you gain it? I'm a bit worried of switching to the -20% buy tile policy to buy a bunch at once, because if I buy a bunch of tiles at once, I won't be using them all immediately. If I buy a tile that I don't use before the borders would have expanded there naturally, I have wasted the money. So far I've only bought tiles when my builder is already on top of them to improve them, or to deny the AI those tiles in case they are nearby.
 
I would also like to know if only buildings contribute to border growth, or whether improvements and relics/great works do as well. The whole thing seems annoyingly vague in game... maybe the manual has more info.
It should be in there on the city screen. The more I play the more I hate this UI and the devils who designed it.
 
Unfortunately that is (still?) lacking in the UI.
How can this not be in the game??? Seriously? Did they do ANY serious play-tests at all? Like, take 10 good (Deity-level) players and listen to their reports from the first few games, and they would've caught this, I guarantee it. It's a basic feature, and utterly vital knowledge for optimal play. So why is it still not there at release? I guess I just don't understand how game-developing works these days (or has always worked; whatever). :confused:
 
I've created a mod Next City Plot to address this very issue with missing UI for city border growth.

Please give it a try and share any thoughts or ideas you might have. Good luck!
 
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I have create a mod Next City Plot to address this very issue with missing UI for city border growth.
Please give it a try and share any thoughts or ideas you might have. Good luck!

Your marker placement poll needs run-off voting. I'd prefer two of the options vastly more than the third.
 
Do mods preclude acheiving Steam acheivements?
As far as I know, if you plug in mods through the Steam workshop then it'll disable achievements, but not if you just download them manually... which right now is the only option since mod support through Steam hasn't been implemented for Civ VI yet. Don't quote me on that though, but the only mod I've played with so far in Civ VI was a game on the TSL map downloaded from Civfanatics, and that still gave me an achievement when I won the game so at least that evidentially worked fine anyway. Might be different for different mods though
 
As far as I know, if you plug in mods through the Steam workshop then it'll disable achievements, but not if you just download them manually... which right now is the only option since mod support through Steam hasn't been implemented for Civ VI yet. Don't quote me on that though, but the only mod I've played with so far in Civ VI was a game on the TSL map downloaded from Civfanatics, and that still gave me an achievement when I won the game so at least that evidentially worked fine anyway. Might be different for different mods though

You are right on this one.
 
Is it only a Civ V legacy assumption that culture expand borders?

I know pop generate culture, but place a new city on the 8 culture natural wonder + fill it with culture buildings and I could swear the darn thing is slower than a zero culture building city, but high pop.
 
What would be great is to have the city earn the culture for a border pop in a bucket and allow the player to decide which tile to purchase when full. That way we know when the next pop is coming and obviously plan for it much better and when used with tile purchasing would prove to be both useful and fun. In a wide network of cities (I'm doing this more now than ever) I completely forget and find it impossible to review each of the cities for AI granted tile expansions.
 
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