Afforess
The White Wizard
Two questions. First does dynamic civ naming not work on Snail difficulty? In three games which I have tried it all nations get stuck at Empire, and never reach great, kingdom, or republic status.
It doesn't work well in 1.73, I'm aware of that. In 1.74, it works perfectly.
Second you said that most of your changes were optional, but I don't see where to undo your civics changes. Specifically the removal of communism, as I don't agree at all with your reasoning here since I think it ignores a number of factors, and hardly proves that it simply "doesn't work".
Civic changes are part of Better RoM. Disable that, and you will have the normal RoM civics again. Everything is optional.

For example it being implemented in non industrialized societies (against the intentions of Marx), prevented from spreading (a key factor in both Marx and Lenin's theory) and with the entire might of the established world order stacked up in opposition to it. Before Stalin rose to power, and especially in 1918-1919 it was hardly "inconceivable" that communism could be a valid form of government (there was a real fear across the world that it a world communist revolution was not only possible but eminent, as evident by countless editorials and papers written at the time), and it took a considerable effort by foreign and internal powers which further destabilized post revolution Russia and led to Stalin's rise to power within the party, the end of the USSR's support for world revolution, and the establishment of a strong permanent dictatorship. During this time Leon Trotsky (easily the second most important Bolshevik figure after Lenin), was exiled, and eventually murdered. A similar series of events unfolded in Communist China, and then Cuba.
Sure, but that Communism was Communism as a form of economy, which is still in AND, just called "Marxism". Communism as a government,.
""Pure communism" in the Marxian sense refers to a classless, stateless and oppression-free society where decisions on what to produce and what policies to pursue are made democratically, allowing every member of society to participate in the decision-making process in both the political and economic spheres of life."
Basically, controlled anarchy. It's the anti-thesis of any form of government as we understand government today. But Communism, the government, can never work due to a number well known factors. Corruption, Greed, Laziness, and human error ensure that it can never take place. Therefore, it has no place in the government civics.
So I'm sorry but to compare them to fascism, whose goal was never equality is absurd except maybe that they were both embattled (by internal and external forces) in their time which obviously led to some similarities. To lump them together is a crime considering oh I don't know... perhaps the fact that Fascism rose universally out of an opposition to the idea of communism (Franco, Hitler, Chiang Kai-shek, Hideki Tojo, Mussolini any of these Fascists and their anti communist rhetoric ring a bell?)
You completely mis-construed what I meant. All "Communist" governments in the present or past, have really been Fascism in disguise.
The civic should be included in some form, obviously the final stage of Communism as described by Lenin is impossible to model in this game except perhaps as a modified victory condition (I can dream. However pre-Stalin Soviet or Maoist Chinese state communism should be represented somehow I think since it is different enough and key to balancing Marxism with its severe penalties to relations with non communist countries, increased rebelliousness and many of the other penalties already found in Civ IV. As to who would choose state communism.. I don't know maybe someone trying to make it work despite all of the difficulties that plagued it in real life as well? It isn't as if it is hard to create a mighty empire, colonize and exploit the entire world, and win then win the game with brute force/economic/scientific superiority Euro/American style as it is even on the hardest difficulty with your mod. I prefer to play my civ's according to my own morality, trying to abstain from all of the buildings/actions which while making the game easier do not fit and try to create at the end of a 3,000 turn Gigantic epic of a game my "perfect world" after all it is a game and why shouldn't I be able to play out my fantasy in it...
The future civics represent this well. I think "Paradise" is what you are referring to.

But I digress, it is not my mod and who am I to tell you how to do it.
Nonsense. User feedback is part of what makes AND so great.
I like that you at least include Marxism, however I would also like communism as a form of government with all of its penalties as playing as the hand behind the curtain or however you see the user in Civilization the difficulties that brings with it is key to playing that role. So basically if you aren't going to include it how can I undo your civic changes as I don't play with revolutions currently anyway (as I find it creates too many problems for the AI on gigantic map size since they can't expand properly).
Quite easily. In the CIV4CivicInfos.xml, you will see the Communist civic still there, but commented out with "<!--" and "-->" XML comments. Delete those, and start a new game, and communism will be back.
