The AI will go for a strict space tech path if allowed. This is why you will see artillery and SAM infantry while still without railroads and destroyers. The AI will go for the apollo program (rocketry) and then backfill the industrial techs.
Send a spy or two to scout out its territory. Don't be surprised if he has 20K gold in cash, and running 100% science all the time.Fallen Angel Lord said:I have science at 80% so I doubt his science slider is that much higher. I'm playing China so I also have Financial.
Oh he's not that smart, he just studies all the time. Your civ is out living life and enjoying itself, which is important. Mansa's just working all the time; its not worth it.
GinandTonic said:Mansa's unstopable tech machine... I have found the way to deal with him is to b-line to production line, rush a factory in your capital and build the pentagon there while the rest of your production cities factory-up. Then spam infantry at the geek. Seems he is always off on another branch of the tree. Oh, and if you were ever below 90% science after the initial city-spam stage you will never catch up.
Chris Woods said:I must admit exceptionally odd associations with Mansa as well. In a recent game (I believe I do have the save file, titled "how?" or something; I'll try to dig it up.) I went into the World Builder and counted everything when Mansa suddenly did the Mali-Jump maneuver, where he suddenly doesn't need any of my techs and is building Apollo despite being very behind very recently. Some notes about this game:
* Mansa needed none of my Techs.
* I had 41 Cottages, fully developed, to his 27
* We both had 9 cities
* Of my nine cities, 6 had Academies, all had Library, University, Observatory.
* Of his nine cities, one had Academy, some had library, fewer uni, fewer still Observatory.
* I was first to Liberalism.
* I was running Free Speech and Representation.
I recall, very distinctly, being at a complete and total loss to how it was possible for him to suddenly achieve parity despite all other AIs being absurdly backwards (They have Macemen, for example) -- I only spent a few moments trying to figure it out, I admit, and my memory may be a bit fogey in regards to the above, but I am confident the numbers I've posted are close. Like I said, I do recall holding onto the savefile (Though I, unfortunately, lack previous saves on the same game so that some sort of graph of his techs could be done -- that would be a fascinating experiment. Save every ten turns then open them in the Builder and chart when he gets what technology. Tedious, though.)
Anyhow, I'll try to post the save later on (presuming I have it....) for others to look at. I was in the same state of mind as the OP when it went down.
Chris Woods