How does one form an armada?

Just did some quick math on Battleships. Let's say you had a Battleship with two ranged promotions versus districts, +7 and +10 and the +1 range promotion. (Do they really have base 3 range? I've rarely used them but now i need to start!) If you then built or bought two more Battleships and combined them all together, you'd now have a ranged Strength of 87 + 7 +10 = 104 with 4 tile range. I want to see if there's a city that can stand up to that.

Plus you can park that monster in your own city so anyone who dreams of coming close has to deal with laser-blast strength canon fire from your city center.
 
Personally, I find it a bit underwhelming that Corps and Armies only seem to add about 12% strength (24% for the Army compared to a single unit). I'm not sure how much more expensive they are to produce, but my point is they should be more powerful.

Otherwise it doesn't really justify the loss of having two extra units. It makes more sense if you're building Corps or Armies from scratch but even then the advantage (and cost) should be greater.
 
With effective use of great admirals and their retirement abilities, I managed to get a battleship armada with 200% experience gain before I got the tech to create battleships. It had the ability to dominate the waves in the age of frigates, and was pretty awesome. I named it the Hyperion.

1 UPT makes forming armies and corps pretty nice, it's good for consolodating upgrades and improving survivability of good units, as well as a way to consolidate forces in 1 UPT. I've been liking the system so far, though I haven't had too many late game wars to test things.
 
To expand a bit on my previous point, it's conceptually fine, but if the strength difference is going to be minor or barely moderate, it might be a better idea to discard the use of terms like "Corps" and "Army" and refer to troop quality instead. For instance, Infantry, Veteran Infantry and Elite Infantry.

Yes, "veteran" is a measure of experience, not training, but it'd be a nice reference to Colonization and the "veteran" soldiers you could train at the University. :p

Hmm, probably mod material, and simple enough I could pull it off myself.
 
Corps/Army seems to cost the same as ONE of its component parts. Compare unit maintenance just before and just after forming ... the formation.

In this case Corps and armies are a really great investment.
Especially also since you don't need to produce 2/3 units in order to combine them to a corps/army.
If you have a military academy in your cities encampment you can build corps/armies there from the ground up, at reduced costs (corps = ~1.5* cost of single unit, army = ~2*cost of single unit)
 
How do you form an armada ? I tried putting the 3 units in a triangle and a straight line but there is no option to form an Armada, only Fleet
Anyone experienced this before ?
 
How do you form an armada ? I tried putting the 3 units in a triangle and a straight line but there is no option to form an Armada, only Fleet
Anyone experienced this before ?

I believe you need to first form the Fleet, and then form the Armada (possibly the turn afterwards). You also need the correct Civic (Mobilisation).
 
They are formed with the appropriate Civic. Nationalism for Fleets, Mobilisation for Armadas; unless you are Spain and then it's Mercantilism for both. You put two naval units into a fleet with the formation unit action (either unit can do this), then you use the same action with the fleet on a third unit.

I've found that armada can receive the amount of concentrated fire that would destroy one or two individual units and still survive. So instead of building 3 units and losing one, you still have all 3 (but in a formation).
 
If you find yourself with more spare production than you have spare income, then corps/armies are always a good option.
 
How do you form an armada ? I tried putting the 3 units in a triangle and a straight line but there is no option to form an Armada, only Fleet
Anyone experienced this before ?

You need to form the fleet first, then next turn click on the fleet, and join it with the remaining single ship. It takes 2 turns to do, so hopefully you aren't doing this in the middle of a war or time critical situation.

And people dismiss the strength boost of armies, but keep in mind on land, a lot of bottlenecks exist. And having bombard corps can really save your bombard from being 2 shotted (or 1 shotted on higher levels). But I never use them unless I have a freshly built unit with no promotions. Anything with at least 1 promotion I keep.
 
You need to form the fleet first, then next turn click on the fleet, and join it with the remaining single ship. It takes 2 turns to do, so hopefully you aren't doing this in the middle of a war or time critical situation.

And people dismiss the strength boost of armies, but keep in mind on land, a lot of bottlenecks exist. And having bombard corps can really save your bombard from being 2 shotted (or 1 shotted on higher levels). But I never use them unless I have a freshly built unit with no promotions. Anything with at least 1 promotion I keep.

Doesn't forming a Corps/Fleet/etc preserve the promotions? I know at least one of the unit's promotions gets kept.
 
The unit with the highest level of promotions passes them on.

They are almost worth forming just to have less units to click on in addition to the extra toughness. There are some weird coastal formations where an armada is better than 3.
 
It helps the most when you bombard inland cities since there may not be very much space to do so.
 
If you have a ship/soldier that already has a couple promotions on it, it's nice to be able to build a new copy, and then just combine then while they keep the higher XP. I find that especially with the archer line - I'll often have a slew of archers from the early eras that are highly promoted, so it's nice to get them stronger just by combining other units with them without having to worry about building a new unit and levelling it up. Plus, you don't have to worry as much that someone will come out of the fog with a couple units and pick off my crossbow. If the extra strength can leave him with even 1 HP, then it's more than worth it.
 
I am probably missing the proper technology. There is ZERO documentation in game on fleets. So other than greater combat strength, what is the advantage? I assume your giving up an attack for that first extra ship in the fleet. You also give up the Admiral who was boosting all the ships around it. Can you add a trireme to a battleship and boost the battleship's attack that way?
The admiral may be out of date, admirals no longer stack, if you have the Masoleum then they can use one charge and hang around, most importantly it is a free additional ship.
That mausoleum is mighty fine.

Personally, I find it a bit underwhelming that Corps and Armies only seem to add about 12% strength (2
10 and 17, it is not a %... if you refer to the damage table under my signature you will find this a big difference because a combat is not +10.... it is +10 for you and -10 for them. Look at +17/-17 and it becomes clearer. Basically double damage or quadruple damage compared to their damage to you. Also ranged attacks on you do a lot less damage because that +17 just makes you tough.

Doesn't forming a Corps/Fleet/etc preserve the promotions? I
It keep the higher path of the two, if they are the same level it seems random.

My views are that Corps/army gain good difference for a front on heavy damage taker but for any flanking types then it’s better to keep them separate until you have too many and the opposition means you need the extra strength.
Personally I upgrade 3 to Corps/fleet for the eureka of if I have like last night over 30 swordsmen as Victoria through taking the same city multiple times.
One little problem is a single swordsmen can be 0 maintenance with the right card but joined up you start paying.
One exception to this is sea dogs, Armada them ASAP as the chance of capture shoots up.
 
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Wow... necro thread but still valid I guess.
If you look at the links below, in the one for experience it explains how they form but will paste it here for completeness
Corps, armies, fleets and Armadas
These larger or joined units still count as a single unit for XP.

When joining units together XP is used to decide the outcome. The XP value and the promotions of the unit with the highest XP is what is applied to the newly formed unit. When both units have the same XP the values of the target unit (in the blue hex) are used. If the lesser XP unit has an XP bonus, that is lost.
 
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