how does the difficult lvl work in MP?

stimpen

Chieftain
Joined
Jul 9, 2010
Messages
12
When I adjust the difficult lvl on a player in multiplayer. Is it then getting harder for that player when raising the diffucult lvl.
Say a player is put on settler. Does that player have some buffs then and a player with the lvl warlord have no bonus and maybe some bad stuff instead?

So if I think its to easy shall I then rise the lvl on my player?
Or lower it on the AI?
Dont remember in civ 5 but in civ 4 you could choose lvl on all players and the AIs.

How does it work in singel player? I thought the ai got tougher and recived buffs the higher lvl I choosed. Or does it only punish me and the AI plays at normal but its getting harder because im punished?
 
From my understanding, the AI plays at a level equal to the lowest difficulty chosen by a player. A player receives bonuses accorind to their difficulty.

Thus, for players:
Settler/Chieftain/Warlord: Increased happiness, culture, barbarian fighting
Prince: 33% barbarian fighting
King: 25% barbarian fighting
Emperor: 20%
Immortal: 10%
Deity:0%

For AIs, there are a large amount of bonuses that increase with difficulty.
 
In Multiplayer, the MAIN reason to adjust the difficulty level is to make the AI more competitive if, or when, a player quits or is disconnected.

The typical online standard is Prince, which is kind of dumb I think but it is what it is. When I am playing a FFA with 6-8 players and a player close to me drops, I get a huge advantage over other human players in my opinion because there is zero doubt in my mind that I can take out that Prince-level AI with ease.
 
Doesn't the amount of happiness vary between difficulties as well?

Yes. If no AI, each human receive a amount of happiness depending of his level. I think it's the only thing.
 
No. It only changes below Prince.

http://tactical.mine.nu/files/civ5.html

@Tabarnak

Please test it first and provide data if you decide to try to defend your opinions.

My bad. :blush:

Didn't have the game when i posted this. I dont want to defend this opinion either :p

But it seems good to reduce chances of early rushes from neighbors. Can make the game last a bit longer, but can make people quit if they can't affort barbs while expanding.
 
What about city states?
 
What about city states?

I think they get the full range of deity AI bonuses, and thus produce a lot more units and grow faster. This likely also makes scholasticism better as a social policy, and worker steals from CS doable earlier.
 
Back
Top Bottom