sir_schwick
Archbishop of Towels
I have not seen this paradigm proposed, so the shameless self-promoter will step up to the plate. One common complaint is that once you expand and consolidate, the game is mostly over. One big phase of warfare and then mop up. This is a fundamental tenant of how civ plays and should not be changed.
However the real problem is that there is only one real market your competing for shares in: territory. Expanding and establishing then consolidating the territory is fun, but is over by the end of the MIddle Ages.
What if as technology and interdependence increase, new markets open for you to attempt to explore and conquer. Here is a sample progression of different 'battlefields' so to speak.
Territory -> Influence -> Trade -> Ideas
Territory - This is the race everyone is familiar with. It starts from turn one and really settles itself by the end of the MIddle Ages. Having a strong presence in this field will set you up to have a better chance at winning in the influence stage.
Influence - This refers to how much of the world is influenced by both your culture and your government. If you are winning here, nations will rally to your causes and people's will adore you. It is not just culture, but that is an important part of having global influence. Also, if you have great influence, than winning on the commercial battlefield will be easier. This battlefield starts to emerge whenever large government is possible, or the end of the Ancient Era.
Trade - This is how successful and widespread is trade. Of course trade would be different than now. Here comes the idea of tariffs, trade wars, boycotts, and economic alliances. This starts to emerge in the late Middle Ages. Having control of the trade world will allow your ideas to travel around mroe easily.
Ideas - This is your ideology and sophisticated culture. It includes religion, political ideology, etc. Having people under your ideology would allow all kinds of sway/support in actions, etc. Also, controlling ideas would gain you lots of ideas in return(read research). The point at which discourse can really be expanded upon is the beginning ot the middle of the INdustrial Era.
Of course hoiw this expansion and warfare on these various battlefields would need to be explored. Also, the ones I suggested were just to explain the concept. I am jsut introducing the idea that expansion is always a factor, just what arena is constantly evolving. Also, that means by the time the territorial borders are secure, trade borders are a frontier that must be fought over.
Any ideas or a suggestion to start a seperate thread would be appreciated.
However the real problem is that there is only one real market your competing for shares in: territory. Expanding and establishing then consolidating the territory is fun, but is over by the end of the MIddle Ages.
What if as technology and interdependence increase, new markets open for you to attempt to explore and conquer. Here is a sample progression of different 'battlefields' so to speak.
Territory -> Influence -> Trade -> Ideas
Territory - This is the race everyone is familiar with. It starts from turn one and really settles itself by the end of the MIddle Ages. Having a strong presence in this field will set you up to have a better chance at winning in the influence stage.
Influence - This refers to how much of the world is influenced by both your culture and your government. If you are winning here, nations will rally to your causes and people's will adore you. It is not just culture, but that is an important part of having global influence. Also, if you have great influence, than winning on the commercial battlefield will be easier. This battlefield starts to emerge whenever large government is possible, or the end of the Ancient Era.
Trade - This is how successful and widespread is trade. Of course trade would be different than now. Here comes the idea of tariffs, trade wars, boycotts, and economic alliances. This starts to emerge in the late Middle Ages. Having control of the trade world will allow your ideas to travel around mroe easily.
Ideas - This is your ideology and sophisticated culture. It includes religion, political ideology, etc. Having people under your ideology would allow all kinds of sway/support in actions, etc. Also, controlling ideas would gain you lots of ideas in return(read research). The point at which discourse can really be expanded upon is the beginning ot the middle of the INdustrial Era.
Of course hoiw this expansion and warfare on these various battlefields would need to be explored. Also, the ones I suggested were just to explain the concept. I am jsut introducing the idea that expansion is always a factor, just what arena is constantly evolving. Also, that means by the time the territorial borders are secure, trade borders are a frontier that must be fought over.
Any ideas or a suggestion to start a seperate thread would be appreciated.