Falk
Prince
The last patch seems to have made the AI a lot more aggressive early on. In fact I got warrior rushed in my first post-patch game which also was my first game since november.
I thought it was cool. Challenging early game? Count me in! But then I noticed that those rushes and generally the DoWs were completely random and not at all related to the strength of my military. Sometimes you don't build much defenses and all is well (ok, happens rarely) and sometimes you pump out units and still get DoWed.
My last game was particularly ridiculous. Genghis and Oda declared on me pretty early, but couldn't do much since I had built enough warriors and got that defense policy from the Tradition tree. But then, the game hadn't lasted for 100 turns, Napoleon declared on me too and rushed me with 3 horsemen, an Archer and a couple warriors. Well, that's what I saw at least.
What am I supposed to do against that!? Two civs keeping me busy with warriors and then a third one coming from behind with a huge army!?
There are currently only two ways to start a Civ5 game:
1. start peacefully and pray (this includes building some military - you still have to pray not to get ganked!)
2. build almost nothing than military
Even if I had opted for #2 and built only units including some archers I could not have won these wars easily. I might have survived, but I would have done nothing at all besides doing battle for 100+ turns. Where's the fun in that?
What makes this worse is that I like to play Civ with a friend. Now if I have to spend dozens of turns fighting off incompetent warmongers while he gets lucky playing peacefully, the game is over before it has started. That's pointless.
I play on King and I still like the AI's aggressiveness in the late game, so I don't want to play on lower difficulty levels. As a matter of fact, in extreme cases like the one above even the best Civ player in the world couldn't make sense of the situation because it's mathmatically impossible to survive without 100% focus on military.
They should do something about these rushes. It's a mechanic that looks cool on paper, but isn't such a good idea in the actual game, because if too many AIs decide to rush the human player, the civilization game is basically over. Either you start a new game or play Panzer General with clubs and bows.
Maybe there should be some kind of threshold, like an AI won't DoW you in the early rounds of the game if you're already at war with another (or two other) AI(s)?
Another option is to finally implement a diplomacy system that actually does something.
Not to sound too negative though: the last two patches were great. I enjoy playing the game now (unless I'm ganked out of the game early on, that is) and I think the devs did a good job balancing stuff and making the mechanics work rather well. But they should do something about that AI wants to win thing. Sure, they won't scrap the idea completely, but at the very least they could make it less random.
I thought it was cool. Challenging early game? Count me in! But then I noticed that those rushes and generally the DoWs were completely random and not at all related to the strength of my military. Sometimes you don't build much defenses and all is well (ok, happens rarely) and sometimes you pump out units and still get DoWed.
My last game was particularly ridiculous. Genghis and Oda declared on me pretty early, but couldn't do much since I had built enough warriors and got that defense policy from the Tradition tree. But then, the game hadn't lasted for 100 turns, Napoleon declared on me too and rushed me with 3 horsemen, an Archer and a couple warriors. Well, that's what I saw at least.
What am I supposed to do against that!? Two civs keeping me busy with warriors and then a third one coming from behind with a huge army!?

There are currently only two ways to start a Civ5 game:
1. start peacefully and pray (this includes building some military - you still have to pray not to get ganked!)
2. build almost nothing than military
Even if I had opted for #2 and built only units including some archers I could not have won these wars easily. I might have survived, but I would have done nothing at all besides doing battle for 100+ turns. Where's the fun in that?
What makes this worse is that I like to play Civ with a friend. Now if I have to spend dozens of turns fighting off incompetent warmongers while he gets lucky playing peacefully, the game is over before it has started. That's pointless.
I play on King and I still like the AI's aggressiveness in the late game, so I don't want to play on lower difficulty levels. As a matter of fact, in extreme cases like the one above even the best Civ player in the world couldn't make sense of the situation because it's mathmatically impossible to survive without 100% focus on military.
They should do something about these rushes. It's a mechanic that looks cool on paper, but isn't such a good idea in the actual game, because if too many AIs decide to rush the human player, the civilization game is basically over. Either you start a new game or play Panzer General with clubs and bows.
Maybe there should be some kind of threshold, like an AI won't DoW you in the early rounds of the game if you're already at war with another (or two other) AI(s)?
Another option is to finally implement a diplomacy system that actually does something.
Not to sound too negative though: the last two patches were great. I enjoy playing the game now (unless I'm ganked out of the game early on, that is) and I think the devs did a good job balancing stuff and making the mechanics work rather well. But they should do something about that AI wants to win thing. Sure, they won't scrap the idea completely, but at the very least they could make it less random.