digitCruncher
Emperor
- Joined
- Oct 28, 2007
- Messages
- 1,012
As a first time modder, I am planning my first mod (and it is HUGE!). The only reason why I think I am not over my head is because I have a large amount of programming knowledge (planning on doing a career in programming, and am already a second year uni student in Software Development (AKA Programming)), but I haven't started yet!
The only question is... how much planning do you do before you write the first line of code...
I am writing all modifications to the game's rules, all units, all promotions, all techs, all wonders, buildings and national wonders, all civs, all leaders, and all civilopedia entries and tech quotes. The only thing missing is the tech costs and unit hammer costs (which will be tweaked during balance-testing anyway
)
Obviously some will just fly by the seat of their pants, and others will plan everything down to the last details. How much is too much, however? And how much is too little
What are your experiances with designing mods, and did you think you did too much/too little planning?
The only question is... how much planning do you do before you write the first line of code...
I am writing all modifications to the game's rules, all units, all promotions, all techs, all wonders, buildings and national wonders, all civs, all leaders, and all civilopedia entries and tech quotes. The only thing missing is the tech costs and unit hammer costs (which will be tweaked during balance-testing anyway

Obviously some will just fly by the seat of their pants, and others will plan everything down to the last details. How much is too much, however? And how much is too little

What are your experiances with designing mods, and did you think you did too much/too little planning?