How powerful are the "exploits"?

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T147 Congress resolution.
Thank you Gilgamesh, for supporting half-price Campus buildings.
 
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Simply adopting Communism brings science per turn surpass the 500 threshold.
Start constructing Royal Society, which is the most important in SV, especially when chopping/harvesting being banned.
 
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Reyna is ready, she'll be busy moving throughout the country and buying spaceports.

BTW when was Reyna enhanced? Now she also provides +3 gold from foreign trade routes?
 
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Very interesting to see your game progression. I notice you are losing out on some late wonders (one on turn 153 and 2 on turn 164). Were they significant or just extras you thought you'd want to have?
 
Very interesting to see your game progression. I notice you are losing out on some late wonders (one on turn 153 and 2 on turn 164). Were they significant or just extras you thought you'd want to have?

Since we banned chopping/harvesting in the game, every wonder can only be hand-built, so it is risky to build them (as they take so long time and AI can monitor your progress), therefore none of them shall be "significant" as you always risk losing them. All wonders are just extras.

In this game we lose Potala Palace and Oxford University, not a problem actually. They're good but losing them is just fine.
 
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T172,
A Scythian worker attends the university in Helsingborg, he learns mechanics there and join the Helsingborg lab, there he designed a spaceship which can land on the moon.

He and 10 other astronauts from 10 different countries, Nazca, Antioch, Nan Madol, Antanarivo, Hunza, Armagh, Geneva, Kabul, Caguana, Muscat, were selected to the moon journey.

The international crew of 11 put the flag of the glorious and environmental-friendly Scythian Communist Party on the moon.
 
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T176, Casa De Contraction, upgrade Moksha to unlock his spaceport purchase ability. The Scythians use Moksha and Reyna to buy 8 spaceports altogether, preparing for the lasers.
 
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