Badtz Maru
King
- Joined
- Oct 30, 2001
- Messages
- 674
Or it could be just because those of us claiming it's random don't care if it isn't "truly" random, because it's random enough for us. After all, who was the one who created the thread?
The person who created the thread was someone who saw that it did not appear very random, and was wanting to know how random it was. They got a bunch of people saying "It's totally random, trust us" and a bunch of other people saying "It seems awfully streaky to be totally random".
Then we get "We don't care if it's random, it's random enough for us (but trust us, it's totally random)".
There's a LOT of ways to generate random numbers, and not all methods are equal. I'm not going to assume that the method Civ4 uses and how it interacts with these other factors is going to be the absolutely best and most perfectly random system just because some people don't care.
See Benford's Law. Completely random numbers will statistically have certain digits show up more often in certain positions of the number. Let's suppose (which is all we can do as we don't know the details of how civilizations are chosen) that a totally random large number is chosen when choosing civilizations, and it's worked through digit by digit to choose which civilizations fill the slots - if the first digit is X, then civ Y is in slot 1, if the second digit is B, then Civ Z is in slot 2, but if it's X again, it's D. Now, that's not going to be exactly it, but this is just a hypothetical example. In that case, it's not going to be a totally random distribution, certain civs will show up more often. There's other possible methods that might make different civs show up more frequently when you use a certain civ for the player, for instance.
Now, the designers probably did not make the randomness of the determination of the civilizations in a game a very high priority. Why should they? Players can just choose who they want, if they want. As long as the random method is not so broken that it never chooses certain civilizations or always chooses the same ones, it's good enough. And honestly, that is good enough...but if it is a imperfect system then that is going to be noticeable to players, and some of them will have questions about how random it is. Saying that it is completely random (and it is almost certainly NOT 100% random as there are very expensive programs and technologies for getting randomness higher than what you can get from a RNG on a PC) is not a valid answer. We know it's not 100% random, the question is how random is it. "Random enough for me" is not an answer.