aimlessgun
King
- Joined
- Jan 4, 2010
- Messages
- 783
Not everyone plays the same, not everyone uses "optimal" strategies (ICS). I hate ICS, instead I love to build small empires with large cities. And it takes FAR too long to grow them without the current maritime CS (and yes, I build granaries and watermills wherever possible). I'm not using the trading post spam, I farm a lot of tiles, but even so and with a few maritime states I rarely manage to get large cities in a timely manner.
There are several problems here really, city growth past size 10, tile yield, AI still ignoring CS, also how late hospitals/medical labs become available. All of these should be changed before working on the maritime CS. Or at least, along with them.
Also, I wonder, if people think something is overpowered, why do they still use it? If you think maritimes are OP, don't use them (or don't use multiple of them). If you think horsemen are OP, don't use them. Why ask for a nerf if other people might enjoy those aspects? You even have the ability to mod these things to your taste. But don't ask for the main game to be changed. This is my opinion at least.
Well you hit on a good point: it is not mutually exclusive to have a balanced game and to satisfy people who do not try to play in the most optimal way possible. City growth past size 10 definitely merits a look, and some of the ideas for a 3rd growth building, available early, seem pretty solid (like Early building 25% storage, hospital 25%, med lab 25%)
I am a big fan of self-imposed limitations. I haven't built a single horseman, or done ICS. I've played no-TP games, no-war games. It keeps the game interesting on deity. But in the end you want to be able to play a game where you can go all out and and still be challenged. Self-imposed limits are somehow more hollow.