BackseatTyrant
Queer Anarcho-Transhumanist
- Joined
- Jul 10, 2013
- Messages
- 598
I strongly disagree on Secret Societies, as I genuinely think that system is the closest the series has ever come to simulating organized religion. Going forward, I really wish religions were depicted as semi-adversarial NPC factions that civs swear allegiance to, rather than something the civs themselves create out of wholecloth. As for if mythological aspects have a place in the series or not, it doesn't really bother me as long as it doesn't get too nationalistic and/or partial about it.
- Secret societies / heroes:
This is Civilization, not Age of Mythology. These have no place in a Civ game, even as an optional game mode;- Civ 6's World Congress:
God, the World Congress sucks in this game. It starts way too early and it's just so boring. It gets even worse because the A.I. picks the same options every single time;
I honestly agree on WC being less than thought-out, though for different reasons. In particular in how it forms regardless of whether all civs have actually met each other or not (which is where I think it should form), but also in how both the the UI and underlying voting system makes it really unclear which propositions have passed or not. IMO, every hearing should've been two-staged, with the first deciding on which proposition to actually vote on, and the second on actually voting on the nominated proposition