How to add loading screens, icons & kill Cleopatra in the dip screen & make .blp files.

I was using 1920x1080, or variations there off. The leaders where 1080 high, width what ever. I did find some images in civ6 files referenced at 1024 height, so that may be their standard setting.

Icons are per their size stages, varied between units, leaders & buildings etc, but you can glean these from the DLCs or from my examples in the icon.xlp, if it ends in 256, it is 256x256.

All images & icons need to have a transparency/alpha layer.
 
Don't forget you also need to ensure you add the class to the .dep file manually.

In what section please. An example would help, particularly of how to do this via Mod.Art.xml please.
 
I wish I knew how the thing worked. I basically link any .blp files I use in the artConsumers area under their relevant location. Then any artdefs to the GameLibraries relevant sections. Noting if any of the files I use call on more files within them.


But most of my work I do in the .dep file post process. And it often makes no sense. I have carefully gone & added & subtracted entries I though may help until I got the thing wrong. I noticed it through up errors in the artdefs logs, so I removed them & then the mod stopped working. So I am pretty in the dark with most of it.


Code:
<?xml version="1.0" encoding="UTF-8" ?>
<AssetObjects::GameArtSpecification>
    <id>
        <name text="Der Fuhrer"/>
        <id text="f78c2d1f-323b-4773-9456-7e4105748181"/>
    </id>
    <artConsumers>
        <Element>
            <LibraryName text="CityBuildings"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="ColorKey"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="DynamicGeometry"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="FOWSprite"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="FOWTexture"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="GameLighting"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Landmark"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Leader"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="LeaderFallback"/>
            <PackageDependencies>
                <Element text="LeaderFallbacks.blp"/>
            </PackageDependencies>
        </Element>
        <Element>
            <LibraryName text="LeaderLighting"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Light"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="OverlayTexture"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="RouteDecalMaterial"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="RouteDoodad"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="SkyBoxTexture"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_DirectedAsset"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_Route"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_Sprite"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_TerrainBlend"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_TerrainBlendCorners"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="StrategicView_TerrainType"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="TerrainAsset"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="TerrainElement"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="TerrainMaterial"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="TileBase"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="UILensAsset"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="UITexture"/>
            <PackageDependencies>
                <Element text="UI/Icons.blp"/>
            </PackageDependencies>
        </Element>
        <Element>
            <LibraryName text="Unit"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="VFX"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Water"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="Wave"/>
            <PackageDependencies/>
        </Element>
        <Element>
            <LibraryName text="WonderMovie"/>
            <PackageDependencies/>
        </Element>
    </artConsumers>
    <gameLibraries>
        <Element>
            <ConsumerName text="Units"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="Unit"/>
                <Element text="VFX"/>
                <Element text="Light"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Clutter"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="Landmark"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Landmarks"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="CityBuildings"/>
                <Element text="TileBase"/>
                <Element text="RouteDecalMaterial"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Farms"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="TileBase"/>
                <Element text="CityBuildings"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="GameLighting"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="ColorKey"/>
                <Element text="GameLighting"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_Properties"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_Sprite"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="StrategicView_Sprite"/>
                <Element text="StrategicView_DirectedAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_Route"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="StrategicView_Route"/>
                <Element text="StrategicView_DirectedAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_TerrainType"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="StrategicView_TerrainBlend"/>
                <Element text="StrategicView_TerrainBlendCorners"/>
                <Element text="StrategicView_TerrainType"/>
                <Element text="StrategicView_DirectedAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_TerrainBlendCorners"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="StrategicView_TerrainBlendCorners"/>
                <Element text="StrategicView_DirectedAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_TerrainBlend"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="StrategicView_TerrainBlend"/>
                <Element text="StrategicView_DirectedAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Terrain"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="TerrainAsset"/>
                <Element text="TerrainElement"/>
                <Element text="TerrainMaterial"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="WorldViewRoutes"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="RouteDecalMaterial"/>
                <Element text="RouteDoodad"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="UI"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="UITexture"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="FOW"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="FOWSprite"/>
                <Element text="FOWTexture"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="WonderMovie"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="WonderMovie"/>
                <Element text="TileBase"/>
                <Element text="GameLighting"/>
                <Element text="ColorKey"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="UILensAsset"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="OverlayTexture"/>
                <Element text="UILensAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Overlay"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="OverlayTexture"/>
                <Element text="UILensAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="VFX"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="VFX"/>
                <Element text="Light"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Water"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="Water"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="ColorKeys"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="ColorKey"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="ScreenWashEffects"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="ColorKey"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Camera"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Terrains"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Features"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Civilizations"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Cultures"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Resources"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Improvements"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="WorldView_Translate"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="StrategicView_Translate"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Audio"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="LeaderLighting"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="LeaderLighting"/>
                <Element text="ColorKey"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Leaders"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="Leader"/>
                <Element text="LeaderLighting"/>
                <Element text="ColorKey"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="LeaderFallback"/>
            <ArtDefDependencyPaths>
                <Element text="FallbackLeaders.artdef"/>
            </ArtDefDependencyPaths>
            <LibraryDependencies>
                <Element text="LeaderFallback"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Lenses"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="IndirectGrid"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="AOSystem"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="GenericObject"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Wave"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="Wave"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="DynamicGeometry"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="DynamicGeometry"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="UIPreview"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="SkyBox"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="SkyBoxTexture"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="Minimap"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="UnitSimulation"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies/>
            <LoadsLibraries>false</LoadsLibraries>
        </Element>
        <Element>
            <ConsumerName text="RangeArrows"/>
            <ArtDefDependencyPaths/>
            <LibraryDependencies>
                <Element text="OverlayTexture"/>
                <Element text="UILensAsset"/>
            </LibraryDependencies>
            <LoadsLibraries>true</LoadsLibraries>
        </Element>
    </gameLibraries>
    <requiredGameArtIDs>
        <Element>
            <name text="Civ6"/>
            <id text="cb2f71b7-843e-4af3-9ca7-992acda9c195"/>
        </Element>
    </requiredGameArtIDs>
</AssetObjects::GameArtSpecification>
 
Excerpt from your Mod.Art.xml where the two main sections meet:

<Element>
<LibraryName text="WonderMovie"/>
<PackageDependencies/>
</Element>
</artConsumers>
<gameLibraries>
<Element>
<ConsumerName text="Units"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="Unit"/>
<Element text="VFX"/>
<Element text="Light"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>

I'm totally confused. My Mod.Art.xml, as generated by ModBuddy, has the same types of elements but the sections they're in is switched:

<Element>
<consumerName text="RangeArrows"/>
<relativeArtDefPaths>
</relativeArtDefPaths>
<libraryDependencies>
<Element text="OverlayTexture"/>
<Element text="UILensAsset"/>
</libraryDependencies>
<loadsLibraries>true</loadsLibraries>
</Element>
</artConsumers>
<gameLibraries>
<Element>
<libraryName text="CityBuildings"/>
<relativePackagePaths>
</relativePackagePaths>
</Element>

Surely one of our two mods should throw dozens of errors and fail to build.
 
Quite probably mine... the first thing I do is overwrite a modbuudy with my own files. I have had 0 success in making a working mod from modbuddy only. But this is what it is...
 
Yes, just updated them & got rid of the files that no longer needed to be listed. I will amend the top post with the code from them.
 
My asset editor does not work altogether - It crashes when I open it while it is "Initializing All Components".

Asset Editor seems to be an important tool in getting these icons to work. I've been looking for solutions for days now with no luck, and it's driving me insane. Even posted a thread about it.
I think I understand how to make these now, I just really need to get the Asset Editor working. Thanks in advance!
 
Not my field of expertise sorry. I have read of some issues if it is not in the default directory. Short of that I have instructions on how I stopped my crashing in the initial post. As I had that issue originally also.

You can use the method that many others are doing just using .dds files. I just found the mod load times to be almost halved with this method.
 
Okay, seeing as I cannot get Asset Editor working at all (tried your method, friend - no dice), I tried a rather unorthodox method - just copying the relevant .tex file from an existing mod for my .dds image and importing it via modbuddy. Then I change the values inside the .tex so it can locate the .dds images.
I was able to get my leader portrait to work with this method I did, but the images that show up are not in the right color. This led me to think that maybe Asset Editor does something to the images' colors when creating .tex files. Still tinkering with the .tex file as we speak.

Also, I haven't tried this with the Civ, Leader, and unit Icons so I'm not sure what effect that has. But the important thing is I got the Civ Selection portrait to work, so I guess that's a step forward lol


EDIT: Looks like it has something to do with the exporting of the .dds file - instead of format RGBA8 as another guide suggested, I made it ABGR8 and now the colors are back to normal. Gonna check if this works with the Icons!
 
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Yes, Civ swaps the Red & the Blue around, you can reverse the layers on your images if needed... in photoshop or the likes. Or just use the .dds it is a lot easier if you cant get asseteditor working.
 
Oh yea, so far it's working splendidly - Civ Selection portraits, Diplomacy Screen, Civ Icons, etc. Makin' some pretty good progress on my mod!

Although I'm now having a dilemma with my Leader Icons. They work with the civ selection screen, but when I'm in-game, I still get a Question Mark for a leader icon. I'm pretty sure everything is called correctly in the xlp and artdefs, as well as in the icons.xml files, so I'm not sure what I'm doing wrong here.
 
Make sure you are loafing your icon file both pre-game & in-game in your mod.inf, plus that you have all the icon sizes for your leader issue.
 
dilemma with my Leader Icons. They work with the civ selection screen, but when I'm in-game, I still get a Question Mark for a leader icon
Did you make all the required sizes? 256, 80, 64, 55, 50, 48, 45, 32. Any missing ones may explain the question marks.
 
Make sure you are loafing your icon file both pre-game & in-game in your mod.inf, plus that you have all the icon sizes for your leader issue.

Did you make all the required sizes? 256, 80, 64, 55, 50, 48, 45, 32. Any missing ones may explain the question marks.

Only sizes I'm missing were 48 and 32, and I've created them since. I made sure everything's in place, and I still get the question mark. What do now?

What I did so far:
-In ModInfo, Placed ImportFiles action on FrontEnd Actions first, then In-Game, then both. (At the time of this posting, I only left the one in 'In-Game Actions' )
-Removed my .dds and .tex from a subfolder, then reimported them to the Textures folder itself.
-Triple-checked my Icons.xlp file because I suspect that this is where the problem is, but I really cant find anything wrong.
 
I keep getting this error that crashes the game when loading in a new game:

/Logs/LUA:
Runtime Error: C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\LoadScreen.lua:204: operator .. is not supported for nil .. string
stack traceback:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\LoadScreen.lua:204: in function 'OnLoadScreenContentReady'
[C]: in function 'func'
[C]: in function '(anonymous)'

/Logs/UserInterface:
Warning: explicitly setting size removes parent sizingWarning: explicitly setting size removes parent sizingSTART LuaContext::Initialize() id: 'AdvancedSetup' parent: 'MainMenu' Context: 'FrontEnd'
DEPRECATED: 'full' size should be parent-sized to a root contextDEPRECATED: 'AutoSize' is no longer supported due to ambiguity, use 'Size="auto,auto"END LuaContext::Initialize() id: 'AdvancedSetup'
Warning: stripping parent size flags in explicit SetSize call: ...
DEPRECATED: 'full' size should be parent-sized to a root contextDEPRECATED: 'full' size should be parent-sized to a root contextWarning: stripping parent size flags in explicit SetSize call:
/LoadScreen/Background/BackgroundImage//Warning: stripping parent size flags in explicit SetSize call:
/LoadScreen/Background/BackgroundImage//END LuaContext::Initialize() id: 'LoadScreen'

Any ideas what it could be?
 
I keep getting this error that crashes the game when loading in a new game:

/Logs/LUA:
Runtime Error: C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\LoadScreen.lua:204: operator .. is not supported for nil .. string
stack traceback:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\FrontEnd\LoadScreen.lua:204: in function 'OnLoadScreenContentReady'
[C]: in function 'func'
[C]: in function '(anonymous)'

/Logs/UserInterface:
Warning: explicitly setting size removes parent sizingWarning: explicitly setting size removes parent sizingSTART LuaContext::Initialize() id: 'AdvancedSetup' parent: 'MainMenu' Context: 'FrontEnd'
DEPRECATED: 'full' size should be parent-sized to a root contextDEPRECATED: 'AutoSize' is no longer supported due to ambiguity, use 'Size="auto,auto"END LuaContext::Initialize() id: 'AdvancedSetup'
Warning: stripping parent size flags in explicit SetSize call: ...
DEPRECATED: 'full' size should be parent-sized to a root contextDEPRECATED: 'full' size should be parent-sized to a root contextWarning: stripping parent size flags in explicit SetSize call:
/LoadScreen/Background/BackgroundImage//Warning: stripping parent size flags in explicit SetSize call:
/LoadScreen/Background/BackgroundImage//END LuaContext::Initialize() id: 'LoadScreen'

Any ideas what it could be?

I figured it out, when you use the JASPER_KITTY template, you have to go in to In-Game Actions and remove the Criteria (LeaderCriteria) from each of the actions.
 
Help with CIV VI ModBuddy, how do I get it to produce a simple *.modinfo????
-jeff

[EDIT] Just build it once!!! -DAH!!!
 
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