ReichAdler
Chieftain
- Joined
- Nov 4, 2016
- Messages
- 89
I will try & explain how to do it without pictures... seeming I cant put pics on here.
Three examples: All images visible in Civ set up screen.
Rome http://steamcommunity.com/sharedfiles/filedetails/?id=871179034 This simply adds a loading & diplomatic screen to an existing civ & leader.
Der Fuhrer http://steamcommunity.com/sharedfiles/filedetails/?id=872230530 This adds Loading Screen, loading screen leader, Selection screen portrait, diplomatic screen background & Diplomatic screen leader. This also adds leader icons & religion icons.
Deutschland http://steamcommunity.com/sharedfiles/filedetails/?id=871196418 Third example to follow, same as above, but with new nation added.
Download the mod that suits your need & open the files so you have an example.
******This really is not for newbies.*****
**As of 28 March, I have cleaned out a lot of the files that do not need to be listed, .xlp files should not be in your mod uploads. I have attached them below including the Mod.Art.xml for Deutschland.
#1
Create a new leader example from the Fraxis templates in ModBuddy, you will also need the Dev Assets pack.
_______________________________________________________________
Important things to note are the .artdef's, the .xlp's files & folders.
You also have to manually edit the mod.art.xml to access the .artdef's .xlp's files you will use. See my examples in my .dep files
_______________________________________________________________
Import the .artdef .xlp files you need via modbuddy, (*don't paste them into the directories via explorer)
Replace my information with your own structure. Take careful note to drop off .dds appendages that you used before, as we will create .blp files that just access the names.
#2
Now with that work done, open AssetEditor from Tools. *(If this is your first time using AssEd, do a restart before, then enter & do it, you need your mod loaded into ModBuddy to make it work. It may take 10 mins! Be patient... don't touch anything else... it is very memory hungry)
With AssEd open, open the .artdef or .xlp you want to add images to, using the relevant yellow folder icon up the top right.
#3
You then use the icon that looks like a txt doc (Creates New Documents), this opens up a lot of options, choose textures. This creates a .tex file.
Then, next to name you put the name you want to call it, I use exactly the same as the image or icon name without .dds etc.
Next field down is class name. this related to what kind of thing it is, leader (Leader_Fallback), or icon & loading/dip screens (which is UserInterface) This class should be the same as in the .xlp or .artdef file.
This will automatically populate tags for you.
*(Don't forget you also need to ensure you add the class to the .dep file manually.)
Then finally you head down to source, & you navigate to the image you want to include in the .blp. The button is on the far right to navigate.
Go to the folder location you have your images & icons in & select the one you wish to import... & import it.
Depending on the class, there are more options down below.
FallbackLeader has nothing you need to change.
Icons, if they are a one off, select the Stand Alone
Icon that are part of atlas per the icons.xml need nothing selected there.
Your loading screens should have both scalable & standalone selected. I am using scalable, but have tested it in different resolutions yet.. so if my mods are not displaying right for you, don't use that & let me know.
#4
Then save the file, & it creates a .tex file & imports the image for you into your textures folder.
****VERY IMPORTANT**** Don't put things in to the textures folder manually. Don't change things in there. If you need to change an image, delete both the .tex & .dds via explorer with mod buddy closed, then reimport as above.
These files .dds & .tex should not be linked in your .modinf when you are all done & have built it... otherwise you are loading them twice.
You need to do this manual process for all image & icon files as best as I can tell.
Once you have finished, "Build" the mod via ModBuddy & use the .blp files as you need.
Hope this helps! Let the great mods roll!
Icons.xlp Deutschland
LeaderFallbacks.xlp Deutschland *Noted this has two entries to stop Cleopatra appearing if people have both Der Fuhrer & Deutschland installed. As they are both called Adolf Hitler & this saves me running two sets of .blp files.
Mod.Art.xml for Der Fuhrer
Originally Posted here.
Three examples: All images visible in Civ set up screen.
Rome http://steamcommunity.com/sharedfiles/filedetails/?id=871179034 This simply adds a loading & diplomatic screen to an existing civ & leader.
Der Fuhrer http://steamcommunity.com/sharedfiles/filedetails/?id=872230530 This adds Loading Screen, loading screen leader, Selection screen portrait, diplomatic screen background & Diplomatic screen leader. This also adds leader icons & religion icons.
Deutschland http://steamcommunity.com/sharedfiles/filedetails/?id=871196418 Third example to follow, same as above, but with new nation added.
Download the mod that suits your need & open the files so you have an example.
******This really is not for newbies.*****
**As of 28 March, I have cleaned out a lot of the files that do not need to be listed, .xlp files should not be in your mod uploads. I have attached them below including the Mod.Art.xml for Deutschland.
#1
Create a new leader example from the Fraxis templates in ModBuddy, you will also need the Dev Assets pack.
_______________________________________________________________
Important things to note are the .artdef's, the .xlp's files & folders.
You also have to manually edit the mod.art.xml to access the .artdef's .xlp's files you will use. See my examples in my .dep files
_______________________________________________________________
Import the .artdef .xlp files you need via modbuddy, (*don't paste them into the directories via explorer)
Replace my information with your own structure. Take careful note to drop off .dds appendages that you used before, as we will create .blp files that just access the names.
#2
Now with that work done, open AssetEditor from Tools. *(If this is your first time using AssEd, do a restart before, then enter & do it, you need your mod loaded into ModBuddy to make it work. It may take 10 mins! Be patient... don't touch anything else... it is very memory hungry)
With AssEd open, open the .artdef or .xlp you want to add images to, using the relevant yellow folder icon up the top right.
#3
You then use the icon that looks like a txt doc (Creates New Documents), this opens up a lot of options, choose textures. This creates a .tex file.
Then, next to name you put the name you want to call it, I use exactly the same as the image or icon name without .dds etc.
Next field down is class name. this related to what kind of thing it is, leader (Leader_Fallback), or icon & loading/dip screens (which is UserInterface) This class should be the same as in the .xlp or .artdef file.
This will automatically populate tags for you.
*(Don't forget you also need to ensure you add the class to the .dep file manually.)
Then finally you head down to source, & you navigate to the image you want to include in the .blp. The button is on the far right to navigate.
Go to the folder location you have your images & icons in & select the one you wish to import... & import it.
Depending on the class, there are more options down below.
FallbackLeader has nothing you need to change.
Icons, if they are a one off, select the Stand Alone
Icon that are part of atlas per the icons.xml need nothing selected there.
Your loading screens should have both scalable & standalone selected. I am using scalable, but have tested it in different resolutions yet.. so if my mods are not displaying right for you, don't use that & let me know.
#4
Then save the file, & it creates a .tex file & imports the image for you into your textures folder.
****VERY IMPORTANT**** Don't put things in to the textures folder manually. Don't change things in there. If you need to change an image, delete both the .tex & .dds via explorer with mod buddy closed, then reimport as above.
These files .dds & .tex should not be linked in your .modinf when you are all done & have built it... otherwise you are loading them twice.
You need to do this manual process for all image & icon files as best as I can tell.
Once you have finished, "Build" the mod via ModBuddy & use the .blp files as you need.
Hope this helps! Let the great mods roll!
Icons.xlp Deutschland
Code:
<AssetObjects::XLP>
<m_Version>
<major>4</major>
<minor>0</minor>
<build>253</build>
<revision>867</revision>
</m_Version>
<m_ClassName text="UITexture"/>
<m_PackageName text="UI/Icons"/>
<m_Entries>
<Element>
<m_EntryID text="ICON_LEADER_HITLER_32"/>
<m_ObjectName text="ICON_LEADER_HITLER_32"/>
</Element>
<Element>
<m_EntryID text="ICON_LEADER_HITLER_45"/>
<m_ObjectName text="ICON_LEADER_HITLER_45"/>
</Element>
<Element>
<m_EntryID text="ICON_LEADER_HITLER_48"/>
<m_ObjectName text="ICON_LEADER_HITLER_48"/>
</Element>
<Element>
<m_EntryID text="ICON_LEADER_HITLER_50"/>
<m_ObjectName text="ICON_LEADER_HITLER_50"/>
</Element>
<Element>
<m_EntryID text="ICON_LEADER_HITLER_55"/>
<m_ObjectName text="ICON_LEADER_HITLER_55"/>
</Element>
<Element>
<m_EntryID text="ICON_LEADER_HITLER_64"/>
<m_ObjectName text="ICON_LEADER_HITLER_64"/>
</Element>
<Element>
<m_EntryID text="ICON_LEADER_HITLER_80"/>
<m_ObjectName text="ICON_LEADER_HITLER_80"/>
</Element>
<Element>
<m_EntryID text="ICON_LEADER_HITLER_256"/>
<m_ObjectName text="ICON_LEADER_HITLER_256"/>
</Element>
<Element>
<m_EntryID text="ICON_RELIGION_NATSOL_22"/>
<m_ObjectName text="ICON_RELIGION_NATSOL_22"/>
</Element>
<Element>
<m_EntryID text="ICON_RELIGION_NATSOL_50"/>
<m_ObjectName text="ICON_RELIGION_NATSOL_50"/>
</Element>
<Element>
<m_EntryID text="ICON_RELIGION_NATSOL_100"/>
<m_ObjectName text="ICON_RELIGION_NATSOL_100"/>
</Element>
<Element>
<m_EntryID text="ICON_RELIGION_NATSOL_270"/>
<m_ObjectName text="ICON_RELIGION_NATSOL_270"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_22"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_22"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_30"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_30"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_32"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_32"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_36"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_36"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_44"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_44"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_45"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_45"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_48"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_48"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_50"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_50"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_64"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_64"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_80"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_80"/>
</Element>
<Element>
<m_EntryID text="ICON_CIV_DEUTSCHLAND_256"/>
<m_ObjectName text="ICON_CIV_DEUTSCHLAND_256"/>
</Element>
<Element>
<m_EntryID text="ADLER_UNITS_256"/>
<m_ObjectName text="ADLER_UNITS_256"/>
</Element>
<Element>
<m_EntryID text="ADLER_UNITS_80"/>
<m_ObjectName text="ADLER_UNITS_80"/>
</Element>
<Element>
<m_EntryID text="ADLER_UNITS_50"/>
<m_ObjectName text="ADLER_UNITS_50"/>
</Element>
<Element>
<m_EntryID text="ADLER_UNITS_38"/>
<m_ObjectName text="ADLER_UNITS_38"/>
</Element>
<Element>
<m_EntryID text="ADLER_UNITS_32"/>
<m_ObjectName text="ADLER_UNITS_32"/>
</Element>
<Element>
<m_EntryID text="ADLER_UNITS_22"/>
<m_ObjectName text="ADLER_UNITS_22"/>
</Element>
<Element>
<m_EntryID text="BACK_HITLER_1"/>
<m_ObjectName text="BACK_HITLER_1"/>
</Element>
<Element>
<m_EntryID text="BACK_HITLER_2"/>
<m_ObjectName text="BACK_HITLER_2"/>
</Element>
<Element>
<m_EntryID text="BACK_HITLER_3"/>
<m_ObjectName text="BACK_HITLER_3"/>
</Element>
<Element>
<m_EntryID text="BACK_HITLER_4"/>
<m_ObjectName text="BACK_HITLER_4"/>
</Element>
</m_Entries>
<m_AllowedPlatforms>
<Element>WINDOWS</Element>
<Element>LINUX</Element>
<Element>MACOS</Element>
<Element>IOS</Element>
</m_AllowedPlatforms>
</AssetObjects::XLP>
LeaderFallbacks.xlp Deutschland *Noted this has two entries to stop Cleopatra appearing if people have both Der Fuhrer & Deutschland installed. As they are both called Adolf Hitler & this saves me running two sets of .blp files.
Code:
<AssetObjects::XLP>
<m_Version>
<major>4</major>
<minor>0</minor>
<build>253</build>
<revision>867</revision>
</m_Version>
<m_ClassName text="LeaderFallback"/>
<m_PackageName text="LeaderFallbacks"/>
<m_Entries>
<Element>
<m_EntryID text="FALLBACK_NEUTRAL_CAF_HITLER"/>
<m_ObjectName text="FALLBACK_NEUTRAL_CAF_HITLER"/>
</Element>
<Element>
<m_EntryID text="FALLBACK_NEUTRAL_CAF_HITLER2"/>
<m_ObjectName text="FALLBACK_NEUTRAL_CAF_HITLER2"/>
</Element>
</m_Entries>
<m_AllowedPlatforms>
<Element>WINDOWS</Element>
<Element>LINUX</Element>
<Element>MACOS</Element>
<Element>IOS</Element>
</m_AllowedPlatforms>
</AssetObjects::XLP>
Mod.Art.xml for Der Fuhrer
Code:
<AssetObjects::GameArtSpecification>
<id>
<name text="Der Fuhrer"/>
<id text="####################################"/>
</id>
<artConsumers>
<Element>
<LibraryName text="CityBuildings"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="ColorKey"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="DynamicGeometry"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="FOWSprite"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="FOWTexture"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="GameLighting"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="Landmark"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="Leader"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="LeaderFallback"/>
<PackageDependencies>
<Element text="LeaderFallbacks.blp"/>
</PackageDependencies>
</Element>
<Element>
<LibraryName text="LeaderLighting"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="Light"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="OverlayTexture"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="RouteDecalMaterial"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="RouteDoodad"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="SkyBoxTexture"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="StrategicView_DirectedAsset"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="StrategicView_Route"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="StrategicView_Sprite"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="StrategicView_TerrainBlend"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="StrategicView_TerrainBlendCorners"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="StrategicView_TerrainType"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="TerrainAsset"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="TerrainElement"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="TerrainMaterial"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="TileBase"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="UILensAsset"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="UITexture"/>
<PackageDependencies>
<Element text="UI/Icons.blp"/>
</PackageDependencies>
</Element>
<Element>
<LibraryName text="Unit"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="VFX"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="Water"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="Wave"/>
<PackageDependencies/>
</Element>
<Element>
<LibraryName text="WonderMovie"/>
<PackageDependencies/>
</Element>
</artConsumers>
<gameLibraries>
<Element>
<ConsumerName text="Units"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="Unit"/>
<Element text="VFX"/>
<Element text="Light"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Clutter"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="Landmark"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Landmarks"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="CityBuildings"/>
<Element text="TileBase"/>
<Element text="RouteDecalMaterial"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Farms"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="TileBase"/>
<Element text="CityBuildings"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="GameLighting"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="ColorKey"/>
<Element text="GameLighting"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="StrategicView_Properties"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="StrategicView_Sprite"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="StrategicView_Sprite"/>
<Element text="StrategicView_DirectedAsset"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="StrategicView_Route"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="StrategicView_Route"/>
<Element text="StrategicView_DirectedAsset"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="StrategicView_TerrainType"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="StrategicView_TerrainBlend"/>
<Element text="StrategicView_TerrainBlendCorners"/>
<Element text="StrategicView_TerrainType"/>
<Element text="StrategicView_DirectedAsset"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="StrategicView_TerrainBlendCorners"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="StrategicView_TerrainBlendCorners"/>
<Element text="StrategicView_DirectedAsset"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="StrategicView_TerrainBlend"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="StrategicView_TerrainBlend"/>
<Element text="StrategicView_DirectedAsset"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Terrain"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="TerrainAsset"/>
<Element text="TerrainElement"/>
<Element text="TerrainMaterial"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="WorldViewRoutes"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="RouteDecalMaterial"/>
<Element text="RouteDoodad"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="UI"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="UITexture"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="FOW"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="FOWSprite"/>
<Element text="FOWTexture"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="WonderMovie"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="WonderMovie"/>
<Element text="TileBase"/>
<Element text="GameLighting"/>
<Element text="ColorKey"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="UILensAsset"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="OverlayTexture"/>
<Element text="UILensAsset"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Overlay"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="OverlayTexture"/>
<Element text="UILensAsset"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="VFX"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="VFX"/>
<Element text="Light"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Water"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="Water"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="ColorKeys"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="ColorKey"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="ScreenWashEffects"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="ColorKey"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Camera"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Terrains"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Features"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Civilizations"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Cultures"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Resources"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Improvements"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="WorldView_Translate"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="StrategicView_Translate"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Audio"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="LeaderLighting"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="LeaderLighting"/>
<Element text="ColorKey"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Leaders"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="Leader"/>
<Element text="LeaderLighting"/>
<Element text="ColorKey"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="LeaderFallback"/>
<ArtDefDependencyPaths>
<Element text="FallbackLeaders.artdef"/>
</ArtDefDependencyPaths>
<LibraryDependencies>
<Element text="LeaderFallback"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Lenses"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="IndirectGrid"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="AOSystem"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="GenericObject"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Wave"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="Wave"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="DynamicGeometry"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="DynamicGeometry"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="UIPreview"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="SkyBox"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="SkyBoxTexture"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="Minimap"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="UnitSimulation"/>
<ArtDefDependencyPaths/>
<LibraryDependencies/>
<LoadsLibraries>false</LoadsLibraries>
</Element>
<Element>
<ConsumerName text="RangeArrows"/>
<ArtDefDependencyPaths/>
<LibraryDependencies>
<Element text="OverlayTexture"/>
<Element text="UILensAsset"/>
</LibraryDependencies>
<LoadsLibraries>true</LoadsLibraries>
</Element>
</gameLibraries>
<requiredGameArtIDs>
<Element>
<name text="Civ6"/>
<id text="cb2f71b7-843e-4af3-9ca7-992acda9c195"/>
</Element>
</requiredGameArtIDs>
</AssetObjects::GameArtSpecification>
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