Shirotora Kenshin
King
- Joined
- Apr 26, 2014
- Messages
- 664
Ah ok, i will try this heightmap then, hoping that it will do the trick. Have a nice weekend.For some building I grabbed, in the HeightSplat, the SplatHeightDefault material has its height map set to Hills_Height_01_HDR.
EDIT: Here are two screenshots of the custom building, in the actual game. Previously i tested the building only in the Map Editor.
Here is the building on flat terrain:
And here on hills terrain:
This is without heightmap etc. The building seems to react automatically to the terrain height, even without the heightmap.
With heightmap etc. i managed to have the planes invisible in the Map Editor, but still they are visible ingame... strange enough.
On the screenshots, without heightmap etc. two problems remain. The clutter is annoying, and the building is too deep in the ground on flat terrain, and too high out of the ground on hills terrain.
Maybe with time i'll find a solution.
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