How to AW

boardinfailboat

Chieftain
Joined
Apr 1, 2009
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55
I am trying to always war, but failing on civ3(1.07f?).
I even moved down to regent. Any strategies(other than glib). What civs to use??.
 
I am not sure I can remember all the major difference in C3, but one of the biggest is the way leaders and armies work. Leaders in C3 can rush anything, so it is often best to use them for structures (wonders), rather than an army.

In C3C, you have two types of leaders. SGL can only rush improvements, while MGL rush non wonders (in the main). This means you will mostly use an MGL to make an army.

Armies are your best means of playing AW. In C3C armies get several boost. One is to add an extra movement. Another is allow free pillaging, no use of a movement point. Armies are able to heal in all lands, without a Battlefield.

An important considerations in AW is too nearly always be making troops and settlers in all towns.

I think the biggest is to stick to CxxC placement as much as you can.

Do not go out exploring as you do not want to met others and have to DOW. The more nations you know and are fighting the harder it will make it. There does come a point, where it does not matter as the new ones are so far away.

Build as few structures as you can in all, but the best places. Get barracks up in all the places making troops. Those without one should make cats or whatever bombardment tech you have.
 
what about libraries and great library? also what setings would be most favorable for monarch(I don't want to descend all the way down to regent).
 
As to the GLIB and civ, I would say the GLIB is not important in all games. The lower the level, the less value it is to me. Regent is a level that I wold only make the GLIB to deny it to others as the AI will not research fast enough to let me stop researching and save gold.

Now that could change, if the map was large enough, say 250x250 with increased tech cost and 31 nations. I would like to get it at AWE (emperor) as I should be able to stop research for a time and pile up gold.

Remember that Aw increases the effective level of the game and SG's lower it. So a solo game of AW will be harder than a normal game at the same level.

Edit:
I forgot this was vanilla, so you should be able to crank out wonders with ease with all the leaders you can get. I would strongly recommend getting 1.29F applied. No one will be able to look at any save you post at 1.07.
 
what about libraries and great library? also what setings would be most favorable for monarch(I don't want to descend all the way down to regent).

Libs are hard to build in an AW as you are pressed to make troops. You squeeze them as you can. Most of the time I would put them in the best places one or 2 at a time.

Wait till you make enough shields to do it in 10 turn or less cycle. Be sure you are able to get 8 to 10 beakers there before the lib. You will find excuses to push one in regardless of these consideration from time to time.

I did not mention, but for sure you want to get to Monarchy asap.

If the GLIB is in your plans, you need to find a place to get a build going to time it, before the AI can do it. This is often a point of failure, especially in a tough game.

By tough I only mean that you are struggling to handle all the incoming. regardless of level.
 
Civ to play is any, really. The key thing is how much of a battle will the settings you choose going to be for you? If you are playing a pangea map with max civs on the highest level you are comfortable with, you will want a nation with an early and strong UU.

Rome is the best for this as they start with commercial and the Legion is a power house on offense and defense.

If you are going to be on an island, then other factors come to the front.

If you are going with Monarch and have found Regent trouble in the past use easier settings.
 
Sorry to break this up so much, but I am running back and forth and do not want lose my place.

Settings:

Pan - harder
Continents - easier
island - easiest

Temp and Age are not a big factor, but the larger the map the more I would go with older and drier. The more mountains and jungle the more of a pain. Not much to do with difficulty.

Size - the larger the easier.

Nations - the more the harder

So to make a Monarch game easier, increase the land and decrease the opponents. Islands on huge with lots of water is the easiest (all things considered).

You can also tailor the nation to play to made it easier for you to play. If one land mass, fewer expansionist nations. This slows down the contact.

Few nations with early UU as they will be able to get a GA and crank out more troops to hit you with.

My position is that you need to take good care of your workers, not expand too fast, but keep expanding. Do not expose units any more than you have to do it. Here I mean, using that sword or archer to kill a spear and now it is out in the open an probably wounded.

Husband those elites to try for leaders as leaders is the fastest way to win.

I am sure I left out a ton of things, but it is a few things to digest.
 
so would this be good?
rome huge archipelago/continents, dry + warm 5 billions? (15 opponents, every civ)
I tried playing with persia and 3 billions(for faster immortals) but i failed because i played on a tigh map every time(small+15 opponents)
 
anyway here is the rolled start
romestart.jpg



edit: btw where should i write the turnlog and the provide more ss
 
Yeah, 15 on a small map would be a hand full. Even 6 or 7 nations sending in a few warriors is too much at the start of the game, say 60 turns in.

You can write what ever you want right in your thread or you can start a new one in stories and tales. Just mention what, if any, feedback you are interested in getting.

Should be a good start. Is it archi or continents, you mentioned both? Just be aware that a huge map of 16 AWM will be a very tedious game, if you get to the middle ages. The amount of combat will be very high.

If no one is eliminated by the start of the middle age, you may have 6 enemies to deal with. They should keep you busy.
 
i think archipelago/continents means "im gonna pick one out of these two!"

But i wonder which one he picked...
 
vmxa, what do you think about the persians? They have the immortal unit which is pretty good, right?

A tip is to scout for elephants (ivory) to be able to build the VVery cool indeed Statue of Thunderboy Zeus.
 
I am not a huge fan of Immortals as they have a defense of 2. You need to have a high kill ratio in AW and Immortal will not be able to defend as well. In the early game the Legion can hold a town against a mild attack, but the Immortal will often fail.

A legion is a pike on defense and the AI does not like to attack them in the field with warriors and archers. It is a long way to get pike in most AW games, so a Legion is a huge boost.
 
Sorry for my ignorance but what is AW?
 
That's an outstanding start. You've probably already started the game by now, but if you haven't then go ahead and settle on the spot. That looks like plains to the west, beyond the mountains? Yeah, do scout for ivory. The human can pwn with Statue of Zeus and barracks in the same city.
 
I don't go for AW, it comes for me. I always get declared war on and it all goes from there
 
AW = All-War. Declare on civs on the turn you meet them and never make peace. Sometimes followed by a letter indicating the difficulty level. AWE = All-War Emperor.

Thanks for the definition, I'd been wondering. One of the things I really like about this game is the alternating between war or peace activities. The only question I still have for myself is whether I am a warmonger who needs to take a breath regularly or a peacenik who needs to wake up to appreciate the smell of the roses.
 
Fiddlin Nero said:
The only question I still have for myself is whether I am a warmonger who needs to take a breath regularly or a peacenik who needs to wake up to appreciate the smell of the roses.

Smell of blood, what?
 
Smell of blood, what?

I wouldn't say I seek the "smell of blood" just the challenges of the logistics and tactics. There is something appealing about a well run campaign and victory makes it just that much sweeter. On the other hand when you're looking at a continent of enemy cities to slog thru sooner or later you just have to take a break. Going back and cleaning things up after the necessities of war I find very appealing, but it rarely holds my attention for the 20+ turns I should wait before going back on the blood trail.
 
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