So I shared somewhere on this forum that I now always play C2C in Deity, and every time I end up the first civ in the beginning of Middle Ages tech.
For me the ONE thing that helps me beat the computer consistently even on Deity is that I manage very well my heroes, while the AI does a very bad job with it.
When you handle yours heroes strategically, building them in the city where they get the most XP, and then carefully using them in combats so you don't risk them until they are VERY leveled up, you can build SUPERHEROES that can destroy entire armies and win a war for you.
And then, because you win wars and expand your empire, you build a lot of cultures, which give you a lot more heroes to play with and destroy all the armies of yours opponents.
I understand the point of heroes in C2C is to model great generals like Alexander the Great or Napoleon who have changed the side of victory many time only with their strategy.
However, the fact with heroes in real life is that they are good generals for like 5-10 years, 20 years maybe max.
In C2C a hero can last tens of centuries or millenniums, and since the AI doesn't use them properly, it really unbalance the game in favor of the human player.
So maybe a simple trick to balance them would be to make them disappears after X turns ?
In "normal" difficulty the heroes would disappear after 100 turns for example, and in Deity after 20 turns for you and 100 for the computer.
This way you will also have an incentive to use them very soon in war, which is more realistic : when you have someone like Alexander in yours hands, you want to use him before he dies of old age or become too accustomed to drink in the taverns !
(Note : I published this as a side note of another topic, but I realize it is not the best way to start a discussion about it )
For me the ONE thing that helps me beat the computer consistently even on Deity is that I manage very well my heroes, while the AI does a very bad job with it.
When you handle yours heroes strategically, building them in the city where they get the most XP, and then carefully using them in combats so you don't risk them until they are VERY leveled up, you can build SUPERHEROES that can destroy entire armies and win a war for you.
And then, because you win wars and expand your empire, you build a lot of cultures, which give you a lot more heroes to play with and destroy all the armies of yours opponents.
I understand the point of heroes in C2C is to model great generals like Alexander the Great or Napoleon who have changed the side of victory many time only with their strategy.
However, the fact with heroes in real life is that they are good generals for like 5-10 years, 20 years maybe max.
In C2C a hero can last tens of centuries or millenniums, and since the AI doesn't use them properly, it really unbalance the game in favor of the human player.
So maybe a simple trick to balance them would be to make them disappears after X turns ?
In "normal" difficulty the heroes would disappear after 100 turns for example, and in Deity after 20 turns for you and 100 for the computer.
This way you will also have an incentive to use them very soon in war, which is more realistic : when you have someone like Alexander in yours hands, you want to use him before he dies of old age or become too accustomed to drink in the taverns !
(Note : I published this as a side note of another topic, but I realize it is not the best way to start a discussion about it )